Building custom targets that depend on custom commands such as our
keyword lexer requires two layers of indirection to pick up changes
properly and not overwrite the same file in parallel builds.
Fixes: lp:1831643
* https://bugs.launchpad.net/kicad/+bug/1831643
(cherry picked from commit c6af38477d)
Redesignate the eagle test as eeschema tests and build
more like the other unit tests.
Enable as a test in Ctest now that the test executes without
crashing.
The loading of the file with the hardocded part is still
not enabled, as this needs more infrastructure to support it.
(cherry picked from commit 4eb30f6b85)
Libpolygon can provide its own includes via target_include_dirs PUBLIC.
This means any linking targets do not need to specifiy them manually.
As common requires polygon, the polygon dep is also now no longer
required downstream of libcommon, as it's transisitvely implied
by libcommon's target_link_libraries.
This resolves a circular dependency previously detected and also
simplifies CMakeLists.
The bitmap definitions (BITMAP_DEF and so on) do not
have any dependencies on other libs, including WX. This
means the bitmaps library can be isolated from the other
dependencies.
Common now depends on bitmaps, and libraries that depend
on common can pick it up from the common target_link_libraries,
as it is PUBLIC. This means a lot of targets no longer
need manual bitmap linkage.
This avoids a circular dependency that was previously reported
by static analysis.
Avoiding pulling in WX and other headers into the include
tree of each bitmap .cpp is a huge speed up (around 10x) in
compilation, and the generated static library is also 10x
smaller (20MB vs 200MB)
Add common as a link library to pnsrouter,connectivity.
THese library do still use common code (including bitmaps,
via base_screen.h) and this allows them to pick up the libcommon
includes correctly.
Factor out common dialog code from global symbol library table dialog for
loading initial library table.
Update global symbol library table code to user factored out common dialog
code.
This avoids having to manually specify include/legacy_gal
in and legacy GAL targets, and harominizes with legacy_wx.
This also means .cpp files in common/legacy_gal do not
need to specify the legacy_gal subdirectory, so they
will continue to work as needed when legacy_wx is removed.
Adds a link-time dependency for libngspice, so that other tools may
detect ngspice as a KiCad dependency.
The library is still loaded with dlopen() as it gives a way to reload it
in case of problems. The DLL name is recognized during CMake
configuration and used to load the library at runtime.
Split antialiasing options out from display options. Move
antialiasing to common. Duplicate the rest of display options
for Eeschema.
Implement OnSelectGrid and hookup GAL canvas refresh to
SetPresetGrid.
Add Grid Settings... to View menu and move Show Grid from
preferences to View Menu to match Pcbnew.
All of the schematic object load and save code is implemented in the
legacy schematic plugin so it is no longer required.
Remove unused file with old schematic file loader.
Doxygen comment cleaning.
Remove all symbol libraries from the project file after remapping to
prevent symbols that should be loaded from the cache being loaded from
a library further up the search order. Save the project file to clear
all of the libraries so they never get reloaded again.
Remove the symbol library management dialog and menu entries.
Rename the symbol library table dialog menu entry.
Remove all symbol libraries from default project file to prevent clashes
with the cache library.
Fix illegal symbol naming in Eagle plugin.
- !! Eeschema uses Eagle plugin for loading schematics (i.e. it does not
use KiCad format anymore)
- Fixed build errors
- Fixed a few crashes
- Code formatting
Instead of keeping all items in a boost::ptr_vector(), LIB_ITEMs are now
stored in an integer (KICAD_T) to LIB_ITEMS map.
The map allows to quickly access a subset of items of given type.
As the items are stored per type, there is no need to call
LIB_ITEMS::sort() to assure the correct drawing order. As a result,
libraries load faster.
To retain the old interface, there is a LIB_ITEMS_LIST wrapper for
the map, allowing the developers to access the items as if it was a flat
list-like structure.
Create a new dialog to edit global and project specific symbol library
tables.
Add menu entries for new symbol library table editor in schematic editor
and symbol library editor main frame menus.
Add command event handler for symbol library table editor dialog to
SCH_BASE_FRAME so it is accessible from derived frames.
Fix bug in default environment variables initialization. A test for
existing user defined environment variables was preventing any new
default environment variables added to the list from being initialized.
Create a dialog to give the user options to configure the global symbol
library table the first time Eeschema is run when no global symbol library
table exists.
- Removed ability to generate BOM to file
- Removed Save/Cancel window when closing table
- No longer updates table <after> table is closed
- Bugfix for field names (previously comparison was case insensitive)
- Allows grouping of matched components
- Bulk edit of components in a spreadsheet window
- User can choose to save / undo changes
- All changes are pushed to the undo stack in a single operation
- Export table to HTML / CSV output
Create dialog and code to allow legacy schematic symbols to be remapped
from the old library path look up method to the new symbol library table
method by using the following steps:
1) Create a project symbol library table containing all of the symbol
libraries defined in the old library look up list not found in the
global symbol library table.
2) Map each symbol to the correct symbol in the symbol library table
if possible.
Recreate library link to symbols so look up method can be converted to
symbol library table properly.
Add function to SCH_COMPONENT to link library symbols using the symbol
library table.
This refactors COMPONENT_TREE_SEARCH_CONTAINER into a Model-View-Adapter
architecture comprising:
- eeschema/cmp_tree_model.h
- CMP_TREE_NODE: Base class representing a searchable library
set with scoring and sorting
- CMP_TREE_NODE_UNIT
- CMP_TREE_NODE_ALIAS
- CMP_TREE_NODE_LIB
- CMP_TREE_NODE_ROOT
- eeschema/cmp_tree_model_adapter.h
- CMP_TREE_MODEL_ADAPTER: mediator between wxDataViewCtrl (via
wxDataViewModel) and CMP_TREE_NODE*
+---+ +------------------+
+---+ Generates | A | | VIEW |
| M | from libs | D | wxDataViewModel |------------------|
| O | <---------- | A | <------------------> | wxDataViewCtrl |
| D | | P | |------------------|
| E | <---------> | T | <------------------- | wxTextCtrl |
| L | UpdateScore | E | UpdateSearchString() |------------------|
+---+ | R | | |
+---+ +------------------+
Representing the data with a proper model allows the wxDataViewCtrl to
be updated in bulk, which is significantly faster than the old method of
populating it one item at a time. This also adds flexibility if more
data is to be added in the future (which may come in handy with the
upcoming .sweet format, as that adds more ways components can be related
to each other).
Replacing the wxTreeListCtrl with a wxDataViewCtrl also significantly
reduces the general GUI quirkiness, as wxDataViewCtrl is much more well
behaved.
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.