fp viewer uses the default colors, because it has no color setup dialog.
class_colors_design_settings: remove not used members.
Fix issue in modedit: the color config was never read.
- support for background color setting
- removed several global config settings (such as g_Drc_On)
- wrapped most of global config settings in PCB_GENERAL_SETTINGS class
- reorganized PCB general options dialog to clearly mark which options concern only the legacy canvas
- new GAL feature for legacy users: double-click (or E) to change track width available as an option.
Fixes: lp:1530543
* https://bugs.launchpad.net/kicad/+bug/1530543
Fixes: lp:1707145
* https://bugs.launchpad.net/kicad/+bug/1707145
For a start, this contains the GAL display settings (AA settings and
grid styling).
In future, other modedit-specific settings could go here too.
Fixes: lp:1672150
* https://bugs.launchpad.net/kicad/+bug/1672150
This allows to measure between features on a PCB. It uses a preview
EDA_ITEM in common, but due to the use of the IDs, it's currently
Pcbnew/Modedit only.
This also adds several "utils" for graphical functons useful when
drawing preview items on GAL canvases.
Fixes: lp:1467313
* https://bugs.launchpad.net/kicad/+bug/1467313
Some grid/zoom tools are left in PCBNEW_CONTROL because they currently
depend on Pcbnew-specific class members. Once refactoring is done to
make it possible to use all zoom and grid controls outside of pcbnew,
these last tools can be moved to common to match their ACTIONs.
New virtual class ACTIONS is added as a member to EDA_DRAW_FRAME so
that the TOOL_DISPATCHER can have access to the appropriate derived
version of TranslateLegacyId()
bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h
Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.
This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.
The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.
Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
This implements the pad import/export to the board's master pad setting
in the GAL canvases.
Implemented as a new GAL tool: PAD_TOOL.
It uses the same dialog, which has been split out into its own files in
pcbnew/dialogs, rather than along with frame methods in
pcbnew/globaleditpad.cpp.
Fixes: lp:1619304
* https://bugs.launchpad.net/kicad/+bug/1619304
The footprint editor was displaying the default solder mask clearance
defined by the temporary BOARD object created a start up. Change the
temporary BOARD default solder mask to 0 so the pad or footprint solder
mask clearance setting is displayed when editing the footprint.
fixes lp:1653980
https://bugs.launchpad.net/kicad/+bug/1653980
Add a hack so that the pad properties base dialog constructor can pass in the dependency. Since the derived dialog's constructor takes the parent by this exact type, the static cast is safe.
Factor out ROW object from FP_LIB_TABLE so it can be reused to create a
symbol library table row object.
Create base LIB_TABLE_ROW object from ROW object common code.
Derived FP_LIB_TABLE_ROW object from LIB_TABLE_ROW to provide support for
footprint library table rows.
Update all instances of FP_LIB_TABLE::ROW with FP_LIB_TABLE_ROW.
Purge wxT() macros from modified files where possible.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* fix minor coding style issues.
* remove unused member in modview_frame.
* use different frame names in ctor of modview_frame and viewlib_frame depending on the fact they are built modal or not modal (allowing identifications when calling wxFindWindowByName)
* change questionnable code in class_libentry.cpp.
* remove unused code in class_treeproject_item.cpp