There doesn't appear to be any reason why the LIBID needs to be populated
before a "save as", seeing as the user will be inputting the new lib name
and lib nickname via the dialog.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/9744
We have a hack for turning accelerator keys that wxWidgets turns into
menu commands back in to accelerator keys -- but it requires that the
corresponding menu items be enabled in order to work.
Can't escape by default because the allowed characters differ in the
read-only libraries and existing schematics that reference them. So,
escape when we import into standard KiCad Libraries
Fixes https://gitlab.com/kicad/code/kicad/issues/9419
Also cleans up the dialog a bit.
Also changes the workings of NormalizePath to return the input if
it couldn't be shortened which saves open coding that behaviour in
all its callers.
Fixes https://gitlab.com/kicad/code/kicad/issues/9036
This allows the workflow:
1) Edit symbol in schematic
2) Save As to original library
Also allows the user to quickly overwrite a symbol they don't want,
either by importing over the existing symbol or creating a new one.
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
CHANGED: When creating a new library, the usual intention is to add a
new symbol to it. Without this, the "No symbol library selected."
message will appear if the user attempts to add a new symbol without
manually selecting their new library.
It's tempting to say that we don't need to exclude filename chars
from symbols, but we might regret that decision down the road. Better
to just escape them.
Fixes https://gitlab.com/kicad/code/kicad/issues/8694
wxString::Format is redundant in a wxLogXXX call.
Error messages should generally be translatable.
Error messages should use generally consistent sentence forms.
MacOS wxWidgets implementation of wxPrintf/Format suffers from some
issues when mixing string types. We avoid this by manually formatting
the string ourselves.
Fixes https://gitlab.com/kicad/code/kicad/issues/8404
This was leaking windows headers and partial wx headers to 1084 compilation units......
This also means math/util.h is leaking to 1084 compilation units which seems a bit high too.
Differentiates better between the EDA_ITEM IsModified(), referring to
items themselves changing and the EDA_SCREEN IsContentModified(),
referring to whether we have made any unsaved changes.
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
1) Don't reset value when name changes
2) Don't fire events when initialising dialog
3) Make sure when symbol is saved back to schematic that only current
instance has its ref updated, but that all instances have their other
fields updated.
4) When saving symbol back to board always use the fields from the
editor and not the (alias-specific) ones from the library.
Fixes https://gitlab.com/kicad/code/kicad/issues/8159
After commit 9535153f9e there were no more IDs inside the legacy ID
system. Therefore the entire system for dispatching and looking up
the legacy ideas and handling those events can now be removed and
the tool dispatcher simplified (it no longer needs to know about
the ACTIONS class).
The ACTION_MENU constructor now takes the tool as an argument,
so the call to SetTool() immediately following it can be removed
and the tool just passed into the constructor.
Saying "Import/Export" on the labels when the submenu has "Import"
or "Export" in it is redundant.
Note that we can't just update the action text with the new name,
because that is used in the hotkey list and would become too confusing
without the "Import"/"Export" text.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
We don't actually allow the user to change this at present, so one
could argue that we should remove it from what is saved out of the
config. But this is a smaller, safer change.
Fixes https://gitlab.com/kicad/code/kicad/issues/7666
Some differences are due to difference between libraries being files
in symbol editor and directories in footprint editor, but this unifies
most of the rest.
It also dispenses with the save-to-library vs save-to-document distinction
in the GUI because it makes for too much variability in the GUI, was
implemented differently between the two editors, and isn't needed as much
anymore now that we have the highly visible infobar.
There was also an issue that the save-to-board icon occupies the same
location and has the same size/shape/colours as the Board Setup icon in
PCBNew.
Fixes https://gitlab.com/kicad/code/kicad/issues/7215