In the failure case, the "makeType" is uninitialised. In a non-debug
build, wxFAIL will compile out and the uninitialised behaviour will
happen silently. In a debug build, it'll assert, and then do the
uninitialised behaviour anyway.
Continue explicity to avoid this.
Give the user the option of cancelling a file open if there are
segment zones; otherwise they're converted to polygon fills.
Fixes: lp:1823087
* https://bugs.launchpad.net/kicad/+bug/1823087
SEGZONE types were confusingly named PCB_ZONE_T. Zones in pcbnew are
now _only_ PCB_ZONE_AREA_T, so we name segzone types PCB_SEGZONE_T to be
clear.
This also removes processing of the SEGZONEs from connectivity
calculations.
Cache the footprint info on disk (in the project).
Move timestamp-generation (and checking) to the filesystem so the
above will be bullet-proof.
Rewrite some wxWidgets classes for performance (see common.h).
This removes the existing constructors so that all parsing must
be explicit and callers are made aware that they need to think
about illegal characters, malformed ids, etc.
Fixes: lp:1783474
* https://bugs.launchpad.net/kicad/+bug/1783474
It's too expensive to fetch the timestamps when the github
server is busy. See Dick Hollenbeck's comments at the top of
github_plugin.cpp for more info.
Also adds some safety to the other caching algorithms after
seeing github_plugin's wild-west usage of the kicad_plugin.
Fixes: lp:1753143
* https://bugs.launchpad.net/kicad/+bug/1753143
This forces the compiler class specific features rather than borrowing
from the base class's std::string. In some cases prior to this,
wxString( std::string ) was being called rather than UTF8::operator
wxString() leading to garbled wxStrings.
Added function UTF8::wx_str() which is of great convenience also.
Implicit conversions still work as before, and hopefully more reliably.
This commit was too broad and not cognizant of the purpose of the class
UTF8.
Add MAYBE_VERIFY_UTF8() macro, which can trap non-UTF8 encoded strings in
debug builds.
Use that macro conditionally in class UTF8 to trap non-UTF8 encoded strings
being put into UTF8 instances.
Fixes: lp:1698697
https://bugs.launchpad.net/kicad/+bug/1698697
The incorrect method ZONE_CONTAINER::AppendCorner() is also fixed:
It was expecting the corner must be added to the main outline, but this is a false expectation:
it can be added to a hole inside the zone outline.
Allow partial library reads in libraries that support footprint per file.
This includes the KiCad and GEDA footprint libraries.
Allow for partially cached libraries rather than ignoring all valid files
when an error occurs.
Removes the need of using the legacy code in polygon/PolyLine.{h,cpp},
refactoring all CPolyLine instances with SHAPE_POLY_SET instances.
The remaining legacy methods have been ported to SHAPE_POLY_SET;
mainly: Chamfer, Fillet, {,Un}Hatch.
The iteration over the polygon vertices have been simplified using the
family of ITERATOR classes.
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.
Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.
Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
Rename FPID to LIB_ID as is now used as a generic library identifier and
is no longer specific to footprints.
Remove all mention of footprint from the new LIB_ID doxygen comments and
code.
Rename files fpid.h and fpid.cpp to lib_id.h and lib_id.cpp.
Rename fp_lib_table.keywords file to lib_table.keywords and adjust CMake
build dependencies accordingly.
Update all source files effected by the code and file name changes.
Update .gitignore for file name changes.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Factor out PROPERTIES object from the PCB plugin code and move it into
common so it can be used by both the Pcbnew and Eeschema plugins.
* Add schematic I/O plugin manager for loading and saving schematic and
component library files.
* Add initial attempt at a parser for current schematic file format. This
parser will be infinitely more strict than the current parser which is very
forgiving in what it parses.
* Make minor changes to the base bitmap class to support the new parser.
* Add find root sheet support to sheet object to allow fetching the root
sheet from any sheet in the stack.