Commit Graph

17 Commits

Author SHA1 Message Date
unknown eee901ff57 3D-viewer: Fixes and enhancements. Add comments in header files. Fix some coding style issues. 2015-03-28 12:33:56 +01:00
jean-pierre charras 10d67ffbd9 Fix some coverity warnings (not initialized members). Add comments. Better (more informative) title in dialog to download .pretty libs. 2015-02-26 11:33:15 +01:00
jean-pierre charras 4c20fb4c4b 3d-viewer: code cleaning. 2014-08-21 13:59:57 +02:00
jean-pierre charras d089ff5215 3d-viewer: Fix some issues and clean code. 2014-08-20 10:39:19 +02:00
jean-pierre charras fafd19c616 Add patch from Mario Luzeiro to 3D viewer. Fix a serious issue due to duplicate ID used in menus and toolbars between sub-applications, related to wxUpdateUIEvent events loop.
wxUpdateUIEvent events can be sent to parent frames, when opening a menu in a child frame, if parent and child frame share same ID fro menuitems (or tools)
The wrong menuitem can be used in some cases ( because there are more than one menuitem with the same identifier), by a wxUpdateUIEvent event function run in a parent frame.
2014-08-19 16:51:15 +02:00
jean-pierre charras 3a62a59514 3d viewer: fix a (minor) bug when run from cvpcb or modedit: the footprint is now centered on Z axis
Better setup for lights, which gives a better rendering
2014-08-12 18:03:50 +02:00
unknown 7a4ea8955e 3D viewer enhancements (better render + better vrml reader) from Mario Luzeiro 2014-07-30 11:01:25 +02:00
jean-pierre charras 38027eb998 3d viewer: Add high quality mode option is realistic mode (Shows holes in copper zones, but with longer calculation time)
Gal: fix a very minor issue: the keys to switch between copper layers are now - and + (according to the doc and the normall mode), instead of - and =
2014-07-21 18:26:18 +02:00
jean-pierre charras 74df72e9a9 Fix Bug #1336534 pcbnew 3D viewer wrong vertical model offset. 2014-07-02 08:45:42 +02:00
Dick Hollenbeck 4578ea8b9e 1) Add 32 Cu Layers.
2) Change from legacy Cu stack to counting down from top=(F_Cu or 0).
   The old Cu stack required knowing the count of Cu layers to make
   sense of the layer number when converting to many exported file types.
   The new Cu stack is more commonly used, although ours still gives
   B_Cu a fixed number.
3) Introduce class LSET and enum LAYER_ID.
4) Change *.kicad_pcb file format version to 4 from 3.
5) Change fixed names Inner1_Cu-Inner14_Cu to In1_Cu-In30_Cu and their
   meanings are typically flipped.
6) Moved the #define LAYER_N_* stuff into legacy_plugin.cpp where they
   can die a quiet death, and switch to enum LAYER_ID symbols throughout.
7) Removed the LEGACY_PLUGIN::Save() and FootprintSave() functions.
   You will need to convert to the format immediately, *.kicad_pcb and
   *.kicad_mod (=pretty) since legacy format was never going to know
   about 32 Cu layers and additional technical layers and the reversed Cu
   stack.
2014-06-24 11:17:18 -05:00
jean-pierre charras 4a461cd09b 3D viewer: shows now the texts of footprints (ref, value and others) when visible.
Fix also other very minor issues.
Realistic mode shows or not the copper thickness (depending on selected option in preferences) to speed up the screen redraw.
2014-02-28 11:51:47 +01:00
jean-pierre charras 28f55e2abf 3D-viewer: minor fixes and enhancements 2013-10-07 16:50:23 +02:00
jean-pierre charras 5614ba009a Pcbnew: 3D view: Better 3D rendering (fix some artifact issues). Add a realistic rendering mode. 2013-10-07 13:51:08 +02:00
Lorenzo Marcantonio cb49ca5ae2 More int casts to rounding conversions 2013-05-04 13:57:09 +02:00
Lorenzo Marcantonio 9fd79dfa91 Implemented the LAYER_NUM typedef (LAYER was already taken as a class name...) to represent a layer number. 2013-03-31 15:27:46 +02:00
jean-pierre charras ea5a03f93c 3D viewer: fix very minor issues (better rendering of 3D view). 2013-03-14 17:11:05 +01:00
jean-pierre charras 31ff1bac4f 3D viewer:
*  serious code cleanup (remove duplicate code)
  *  shows (option in 3D preference menu) the copper items (tracks, zones...)  in 3D, using 35 microns copper thickness.
      However, because there are a lot more3D data to show (roughly 4 times more), this is slower.
2012-08-26 15:59:55 +02:00