The order of items in wxRearrangeList and the order of LAYER_ID values was incorrect,
at least on W10/msys2
The order of items in wxRearrangeList is no longer used to avoid issues.
CHANGED: The text variable ${SHEETNAME} now always represents the name of the
sheet when used anywhere in the schematic editor, including the title block
ADDED: A new text variable ${SHEETPATH} which is replaced with the path to the
current sheet - e.g. "/Sheet 1/Sheet 2".
To ensure backward compatibility, the default drawing sheet now uses
${SHEETPATH}. Custom drawing sheets will need to be manually edited.
ADDED: Any addition board layers can be plotted on all selected board layer
when plotting.
CHANGED: The new plot to all layers feature made the plot edge cuts option
obsolete. Users must now select the edge cuts layer from the list of
plot to all layer selections to include edge cuts on all layers when
plotting.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2449
We only need one bottom to top layer sequence definition.
Plot a sequence of layer IDs (LSEQ) in the order of the sequence.
Add helper method to layer set (LSET) to create a sequence of layer IDs
using another sequence for ordering.
Allow falling back to the alternate variable definitions if the built-in
text block variables are not set.
Also push the project into variable resolution when plotting
Fixes https://gitlab.com/kicad/code/kicad/issues/11168
(cherry picked from commit c44d31fcfb)
Use 4 digits in mantissa as default and when exporting SVG.
Allow 0 as line width: this is the right value to draw filled shapes with no outline thickness.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.