(It creates a fully-unconnected map on the premise that it's easier
to add a pinMap than to edit one. This is probably no longer true
now that you don't have to un-assign a pin before re-assigning it.)
1) Finish removing pin-count based APIs. We need to know the pin names
as well, not just the count.
2) Fix a bug in the regexp for SPICE functions to allow both lowercase
and uppercase function names
3) Move CreatePins() overrides to the new API so that we get pins on
raw SPICE models.
Fixes https://gitlab.com/kicad/code/kicad/issues/13190
Also fixes various bugs if symbols contained non-indexed pin numbers.
We really need to know the actual pin names when creating models, rather
than just assuming 1, 2... etc.
Fixes https://gitlab.com/kicad/code/kicad/issues/13183
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....More bug fixes for escaped model parameters.
Note that this whole escaping thing seems like a bad idea to me, but
I don't fully understand the difference between model parameters and
instance parameters so I don't know if there's a better way to handle
it or not....
Fixes https://gitlab.com/kicad/code/kicad/issues/13179
1) if a legacy model references a library then we need to see if said
libraray exists and read model from it if so
2) legacy node ordering is by index, not pin name
3) we can't auto-generate a pin map when we don't know the pin names,
so don't try
Also adds simulation model inference to Symbol Editor's Simulation Model
Editor, and adds write-back from both Simulation Model Editors to their
parent Symbol Fields Editor dialogs.
Fixes https://gitlab.com/kicad/code/kicad/issues/12505
Also includes fixes for instance data and resolving of textvar
references.
Also includes virtual d'tors for IBIS parser to get rid of all the
compile warnings on CLang.
Fixes https://gitlab.com/kicad/code/kicad/issues/12357
Due to pegtl.hpp included in some files, reordering include fix some conflicts:
wxWidgets files must be included before pegtl.hpp, to compile with wxWidgets 3.0
I sometimes use wxWidgets 3.0 for debugging purposes.
Follow-up after the KIBIS and KIBIS GUI merge requests.
- Move KIBIS from Pcbnew to Eeschema space,
- Make KIBIS obtain the Ku/Kd coefficients via the `SPICE_SIMULATOR` class instead of calling the `ngspice` executable via `system()`,
- Allow to toggle between differential and single-ended model in the GUI,
- Various GUI fixes and improvements.
- Some preliminary refactoring,
- Use multiple types for IBIS drivers instead of a wftype variable,
- Remove the m_requiresUIUpdate variable and its accessors.
In my previous commit, which changed Spice parsing errors to be more
descriptive, I forgot to apply this to all invocations of the Spice
parser. This commit corrects that.
- Fix parsing .model lines with model names containingnon-alphanumeric
characters like - and _,
- Fix parsing libraries in which EOF is not preceded by a newline.
Fixes https://gitlab.com/kicad/code/kicad/issues/12394
One parameter per line instead of wrapping after a certain line width.
Consistent with the formatting in the recently added generation of
.subckt cards from the schematic.
Only pins from the current symbol part were used: the rest was
incorrectly set to Not Connected.
Also slightly change generation of names for Not Connected nets.
This change removes the incorrect assumption that symbol pin numbers are
integers and are the same as indexes in the vector storing the symbol
pins.
"~" is now used to denote a floating sim model pin.
Unfortunately, Windows headers define a lot of macros for common words,
so we had to rename some enums to not collide.
We also fix some of the many bugs related to the new simulation
architecture and the Spice Model Editor dialog.
- Tab-switching,
- Automatic expansion of categories on tab-switch,
- Various minor simulation improvements,
- Various new simulation-related bugfixes.
Don't serialize parameters in certain models for default values. Infer
models from Value field for some kinds of models. Resolve synonyms when
loading models from Spice libraries.
Rewrite the spice exporter to work with the new simulation model
architecture and data model, with many bugfixes related to the latter
two along the way.