Commit Graph

5 Commits

Author SHA1 Message Date
Seth Hillbrand 20909d4948 Fix crash when deleting symbol in GTK
So many things can go wrong with this control in GTK.  We have to
collapse the tree when updating the search string to avoid a crash when
referencing a child object but collapsing the tree will iterate over
elements and crash when we have deleted a symbol.

The temporary fix for this nonsense is to carefully order the calls.
We only need to collapse the search tree if we are not keeping our state
(in other words if we are fully re-building the tree)

Fixes https://gitlab.com/kicad/code/kicad/issues/6910

(cherry picked from commit 8af4cf88a0)
2021-01-04 09:38:51 -08:00
Seth Hillbrand a74aa3850a libtree: Update width automatically
When filtering, we update the width of the displayed column to ensure
the full text is visible to the user.  Check is rough, based on line
width (doesn't completely account for differing char widths) but is
sufficient for the approximate difference

Fixes: lp:1815401
* https://bugs.launchpad.net/kicad/+bug/1815401

Fixes: lp:1788495
* https://bugs.launchpad.net/kicad/+bug/1788495
2019-02-12 21:56:47 -08:00
Jeff Young be1d6113d6 More performance enhancements.
Be more intelligent about sorting lib tree items.  (Footprint
entries, for instance, come out of an already-sorted list.)

Don't recreate menus twice when laoding Footprint Editor.

More pervasive use of WX_FILENAME to avoid expensive calls to
wxFileName::SplitPath() and string concatenation.

For POSIX kernels do all the work on the file-system side so we
don't have to keep converting back and forth between encodings.
2018-08-06 13:49:27 +01:00
Jeff Young f8a5e2c1c8 Performance enhancements in fp loading, string cmp, etc.
Knocks about 1/3 off the first footprint load, and more than 1/2
off subsequent loads.
2018-08-01 09:35:46 +01:00
Jeff Young 97f7bd4cb9 Push component tree down into common.
Precondition to reusing component tree for footprints.
2018-08-01 09:35:45 +01:00
Renamed from eeschema/cmp_tree_model_adapter_base.h (Browse further)