It is not always useful to distinguish between the cases when KiCad is
run from the build or the installation directory. E.g., the libraries
are generally not available in the same path as the code. Make the
evaluation of KICAD_RUN_FROM_BUILD_DIR conditional to accomodate these
scenarios.
1) Accept <enter> as OK if the multiline textbox isn't shown.
2) Focus and select all in first control if multiline textbox isn't shown.
3) Make title be title caps ("Edit Sheet name Field" looked dorky).
Fixes https://gitlab.com/kicad/code/kicad/issues/7940
If we keep doing design validations at two different places, they can
only start to drift apart. Board Setup should validate for malformed
data ONLY; everything else is the business of DRC.
This also fixes a bug where implementation validations would not allow
OK in the dialog, but wouldn't put up a message to say why. We now use
the InfoBar impl from Jon's commit for that.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
Updates the Serbian language code from sr_RS to sr. This appears to
work as intended under Debian whereas the full code, despite existing in
the i18n directory was not recognized by wxWidgets or Weblate.
When updating the libtree, we modify the tree multiple times to avoid
crashes on Linux. These generated events that buffered while the widget
was frozen and resulted in redrawing the same footprint 4-10x.
This reduces the buffering by discarding events that are generated
during the freeze and only redrawing when there is a new footprint to
draw
The move tool can stack on others, so when we re-enter the previous tool
this caused another immediate action. We flag re-entry in the tool
stack to check for this and avoid unexpected tool starts