Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
Between the time the user loads the footprint preview in cvpcb or Add
Footprint in pcbnew, we don't need to verify cache integrity to display
the footprint. We use the cache copy when displaying until we close the
selection window and re-open. This limits our need to iterate over the
full directory on every footprint display.
Alternate solutions for v7 should include looking into libfswatch for
change detection
GetPath() returns the sheetpath for each component. The component KIIDs
for all units are stored in m_kiids, reachable by GetKIIDs(). We no
longer assume a single unit for the component but store all units in the
single COMPONENT for matching reference
Fixes https://gitlab.com/kicad/code/kicad/issues/7658
Versions specific variables that may point to objects that change
through versions, allowing multiple KiCad versions to operate correctly
(even on MSW) on the same machine.
The accelerator strings really shouldn't be part of the translation,
and some translations have cause the accelerator keys to be incorrectly
handled. It is simpler to make it separate and just join them to the
translated string.
Make all accelerator modifiers use lowercased Ctrl instead of CTRL
to be the same as the other modifiers.
Fixes https://gitlab.com/kicad/code/kicad/issues/5992
This will always show 1 unit from each system, with the primary unit
being the current frame unit and the secondary unit being the
most recent unit used from the other system. These are saved in
the settings, so they are saved between runs.