Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.
Oh dear, there was a bunch going on here. Firstly the move from int
to long long int for ValueFromString() means that we were no longer
catching overflows (as we were C-style casting it back to int in many
places). But even when the overflow is caught, it would run in to
wxWidgets' empty string bug while trying to log it.
Fixes https://gitlab.com/kicad/code/kicad/issues/12577
Board setup rows should be sortable when inserting new elements. They
get sorted when saving, this keeps that representation while editing
Fixes https://gitlab.com/kicad/code/kicad/issues/12015
If we keep doing design validations at two different places, they can
only start to drift apart. Board Setup should validate for malformed
data ONLY; everything else is the business of DRC.
This also fixes a bug where implementation validations would not allow
OK in the dialog, but wouldn't put up a message to say why. We now use
the InfoBar impl from Jon's commit for that.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
For some kinds of issues, we want a way to point them out but
we don't need to keep the user from being able to close the
dialog. A separate Validate button lets the user check for
issues if desired, but these issues are not "fatal" and can
be ignored if the user wishes.
Save/restore default netclass.
Read layers back in with correct syntax ('.' between keyword and layer name).
Write layers to project file.
Read/write layer enablement bits.
Don't set solder paste margin min to 0 (most of them are negative).
Fixes: lp:1811990
* https://bugs.launchpad.net/kicad/+bug/1811990
wxWidgets has several bugs that result in cell editors being closed
right after they're opened. There are two wxWidgets hacks to
partially address this: the SetInSetFocus() hack, and a slow-click
hack. We used to try and work-around these bugs ourselves for
single-click access, but this changelist moves those over to
wxWidget's slow-click hack.
Fixes: lp:1817965
* https://bugs.launchpad.net/kicad/+bug/1817965