(It's still leaking into BOARD_COMMIT and some other places, but at
least it no longer leaks into all the edit tools.)
Also fixes some bugs when moving/copying/pasting multiple selections
containing length-tuning patterns.
When working in high contrast mode, we want to be able to select a
footprint with only elements in, e.g. silk and fab layers.
The previous design for footprint IsOnLayer had one behavior of every
other element and a different behavior for footprints. This leads to
multiple bugs as new features use the overloaded IsOnLayer expecting it
to report if the element exists on a layer or not.
For footprints, we need a different routine to determine whether or not
to select the footprint when clicking on it. IsOnLayer will report if
the footprint has any elements on a specific layer but we don't want to
use the bbox for a hittest because large footprints with through hole
pads will exist on every layer and have an enormous bbox. Instead, we
filter footprints based on the hittest of each element. This behaves in
a more logical fashion, allowing you to select a footprint by clicking
on a visible element of that footprint.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15284
Also adds some debugging to try to catch dangling pointers.
Also adds a cache for group bounding boxes (which will be expensive
to calculate for large groups).
Fixes https://gitlab.com/kicad/code/kicad/issues/12875
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.