The layer combobox color swatch was clipped when the combobox was
closed when the dialog was launched. Setting the minimum width
resolved the issue. This may have been a GTK only issue.
Change teardrop generation to rely more heavily on BOARD_CONNECTIVITY
for improved performance.
Add updating of teardrops on BOARD_COMMIT::Push().
Also converts m_CopperItemRTreeCache to std::shared_ptr.
We don't copy it around anyway, and having to create a new set
of std::unique_ptr's for each operation is likely to be more
expensive than std::shared_ptr's overhead.
A sheetpath is required to correctly resolve text variables.
Depending on currentSheet is rife with bugs.
There are many places where we do *not* want to be prepending
field names to the field values, such as netlisting,
building PDF hypertext menus, etc.
Also, Find/Replace needs to work on unresolved text, as
that's what we're going to display (and if replace nuked
your variable references you wouldn't be happy).
Also simplifies the scoring algorithm so that it only
differentiates between exact-match, match-at-start and
any-match. The rest of the position-based matching
stuff is gone, as is the knowledge of the name vs the
keywords vs the description. All that is left to the
provider of the weighted search terms array.
- SCH_SYMBOL::GetMsgPanelInfo(): slighly change the displayed lines to allow
longer strings in Description and Keywords
- panel_setup_rules_help.md: fix incorrect html link (URI), creating ERR 404
in GetMsgPanelInfo() (PPI, scale).
m_image name was confusing: it is not a wxImage, but a BITMAP_BASE item,
and m_image name was already in use in BITMAP_BASE, used inside SCH_IMAGE.
Bitmap properties dialog: show PPI value and add Title to dialog.
ShowBoardSetup can be called multiple times from multiple locations,
resulting in duplicate board setup dialog boxes. This is confusing and
should be prevented. We use the established patter from the symbol
picker to ensure that only one copy of the dialog is ever opened at a
time
Also makes the strings match the GUI better so people will know where
to find them later.
And fixes a couple of ERC items that referred to Board Setup (oops).
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.