Currently, the SpaceNav library is only implemented for MacOS and
Windows. Until this can be correctly implemented for all supported
platforms, we need to make the option default off
ADDED: with cmake KICAD_MACOSX_APP_BUNDLE option the user can disable
the macOS app bundle creation when compiling on macOS. This permit to
use/install KiCad like any other *nix platform (/usr/bin, /usr/share,
ecc.). By default, cmake build the app bundle.
Although pcb_base_frame.cpp is in the pcbnew source tree, it is compiled
and included in pcbcommon.lib. Because pcb_base_frame has a dependency
on pcbnew_navlib, the latter also needs to be included in pcbcommon to
avoid linkage issues.
The superfluous references to pcbnew_navlib in the qa projects have been
removed.
Full support for using a 3Dconnexion device in the 3D viewer has been added. Full 3D navigation is available for both the orthographic and perspective projections. Commands are exported and can be assigned to 3D mouse buttons. Any limitations to the functionality are limitations of the installed 3Dconnexion driver for the device and OS.
ADDED: A build option KICAD_USE_3DCONNEXION (default = ON) has been added to the main CMakeLists.txt. The option controls whether the SpaceMouse support is compiled into the solution.
Found via `codespell -q 3 -S *.po,./thirdparty -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,dout,einstance,modul,ot,overide,serie,te,,tesselate,tesselator,tht`
On Linux, the documentation and help files are potentially installed to
a non-standard location (i.e., outside of /usr/share/doc/kicad/). This
can be the case when, e.g., multiple versions of KiCad are installed in
parallel. Making KICAD_DOCS available at run-time is the only viable
solution to allow the applications to find the help files in this case.
Fixes https://gitlab.com/kicad/code/kicad/issues/7874
This is a work-in-progress. It could use testing while I continue to fix
the remaining pieces.
There are some changes that will be needed for signing and notarization.
This currently relies on a Python tool I wrote (dyldstyle) to fixup
KiCad.app correctly. I would like any bundle fixing necessary to use a
built KiCad on macOS to live inside KiCad, rather than in
kicad-mac-builder or elsewhere. While I was experimenting, I found this
worked, however, and I would love to get extra hands testing.
I added a CMake argument, MACOS_EXTRA_BUNDLE_FIX_DIRS, for devs and
packagers who have extra directories they need to add to
fixup_bundle on KiCad.app.
There's an issue about differing behavior when KiCad is opened via
the command line or via Finder/launchd.
Introduce a new advanced config variable `KICAD_LIBRARY_DATA` which can
be used to move templates, symbols, footprints, and 3dmodels out of
`KICAD_DATA`. If not defined, everything is kept as before.
To facilitate this, PATHS::GetStockEDALibraryPath() is added. This
allows to differentiate code paths looking for EDA library data vs. code
paths looking for plugins, demos, and the like.
Thanks to Aimylios for the hints and suggestions with regards to the
stock EDA library data path handling on Windows and MacOS.
Fedora, Flatpak, Debian, and possibly other distributions as well, have
packaging helpers who will strip out debug symbols into separate debug
packages.
Currently, the explicitly added "-s" EXE_LINKER_FLAG renders these
automatically created debug packages completely useless, so this change
removes it.