Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
Also improves the SNR and consistency of the menu item text. For
instance, a position is rarely useful, while relative sizes can be.
Also removes some unnecessary repitition, such as "Graphic Rectangle"
when "Rectangle" communicates the necessary information.
It looks good, but non-mandatory fields have an ID of -1, so it
doesn't actually work. Some places got around this by converting
the ID to unsigned, but this just hides the real issue from
unsuspecting coders.
Fixes https://gitlab.com/kicad/code/kicad/issues/4140
CHANGES: Symbol library file format has been converted to s-expressions.
Add support code for picking apart symbols at some future junction that
will allow full inheritance conversion of existing symbol libraries. For
now, symbols arranged by unit and body style numbers are nested for round
robin testing of symbol libraries once the parser is complete.
When searching for fields, the code was sometimes comparing translated and not translated names.
This is an issue for mandatory fields, in non English languages.
Translated field names should be used only in messages.
Add also a comment in common.cpp about using wxLocale instead of setlocale.
DIALOG_UPDATE_FIELDS has issues in non English languages, due to its design.
The fix for mandatory fields is only a partial fix that avoid major issues.
Note that since the markup might exist for other reasons, it has
to be turned on with a preference setting. (It goes through a set
of bitflags so the same architecture can be used for other markup
structures that we might want to support in the future.)
Note also that this is more about engineering nomenclature than
visual formatting. In that respect it's more similar to overbar
than italic or bold.