Maciej Suminski
00a2da7d18
Fixed cursor drawing for OpenGL.
2013-08-28 17:06:07 +02:00
Maciej Suminski
86c29e23df
Added cursor snapping.
2013-08-28 16:25:42 +02:00
Maciej Suminski
cebdb43234
Added mouse cursor drawing.
...
Added flipping mode.
2013-08-27 18:08:32 +02:00
Maciej Suminski
b518569674
Added handling keyboard events for the Tool framework.
2013-08-21 17:37:27 +02:00
Maciej Suminski
57979f3c9b
Smarter way of the overlay rendering (overlay is always refreshed, while cached&noncached targets only if the viewport or items have changed).
2013-08-19 11:02:38 +02:00
Maciej Suminski
3096a26b59
Added GetTarget() for GALs.
2013-08-06 14:57:48 +02:00
Maciej Suminski
d7857dd026
Fixed the tesselator, so now it works with Windows.
2013-08-02 10:55:40 +02:00
Maciej Suminski
83ca78a5fb
Fixed grid line drawing in OpenGL backend for some drivers.
2013-07-31 09:01:25 +02:00
Maciej Suminski
2f0ae47c8e
Code refactoring.
2013-07-30 18:29:54 +02:00
Maciej Suminski
11a2d81738
Made GAL backends settings more consistent. Fixed grid line width in the OpenGL backend.
2013-07-30 17:09:06 +02:00
Maciej Suminski
2331742384
Removed shaderless OpenGL backend.
2013-07-29 16:38:07 +02:00
Maciej Suminski
8c74dcde28
Fixed blending function for OpenGL compositing. Corrected documentation, removed unnecessary functions.
2013-07-24 15:06:59 +02:00
Maciej Suminski
e644f5be05
OpenGL multitarget rendering (compositing).
2013-07-23 18:39:07 +02:00
Maciej Suminski
d6628419c9
Changed rendering order of cached & noncached layers.
2013-07-22 13:14:53 +02:00
Maciej Suminski
75eb5491d5
Code refactorization. VBO_CONTAINER is split to [NON]CACHED_MANAGER, GPU_MANAGER and VERTEX_MANAGER.
2013-07-22 10:41:12 +02:00
Maciej Suminski
a4a6064316
Fixed stroked circles width issue with OpenGL shaders.
2013-07-17 10:21:29 +02:00
Maciej Suminski
3cedadd738
Fixed OpenGL tracks transparency & netnames issue.
2013-07-16 15:44:08 +02:00
Maciej Suminski
6dd9cb6fb8
1 pixel wide lines using OpenGL shaders.
2013-07-16 08:49:12 +02:00
Maciej Suminski
145ea35ac3
Fixed segmentation fault when there was no board loaded.
2013-07-05 15:48:45 +02:00
Maciej Suminski
1399ed198c
Removed most of deprecated OpenGL calls. Items used to be drawn in immediate mode now are drawn using vertex arrays.
2013-07-05 14:01:33 +02:00
Maciej Suminski
c2fb99ce49
Removed pointers where they were not necessary.
2013-07-05 09:31:04 +02:00
Maciej Suminski
d8e45ef866
Fixed drawing circles and semicircles using display lists.
2013-07-04 16:27:27 +02:00
Maciej Suminski
fc7b9029c9
Fixed stroked semicircles Z coordinate in shaderless OpenGL backend.
2013-07-02 18:11:57 +02:00
Maciej Suminski
2061947138
Fixed stroke semicircles drawing using shaderless OpenGL backend.
2013-07-02 09:27:12 +02:00
Maciej Suminski
a6ce907a4f
Faster polylines drawing using OpenGL backend.
...
Fixed drawing of lines' caps.
2013-07-01 15:23:43 +02:00
unknown
f1dbfffd82
Removed different styles of line caps and line joins, leaving only round caps & joins.
...
Fixed drawing stroked semicircles using OpenGL backend.
2013-07-01 14:39:27 +02:00
Maciej Suminski
5476a03799
Changed std::map to boost::unordered_map for storing memory chunks and groups information.
2013-07-01 13:20:48 +02:00
Maciej Sumiński
fa083142a7
Colors are stored as unsigned bytes instead of floats.
2013-06-30 22:45:31 +02:00
Maciej Sumiński
a1f81bbe97
Shaders are built-in instead of being loaded from external files.
2013-06-30 19:31:16 +02:00
Maciej Sumiński
e9669c6594
More debug information in case of failure compilation of shaders.
2013-06-30 15:37:46 +02:00
Maciej Suminski
009925724e
Minor code cleaning.
2013-06-27 17:31:10 +02:00
Maciej Suminski
96116659be
Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations.
2013-06-27 16:05:15 +02:00
Maciej Suminski
1e7df3606a
Groups are stored in map instead of deque, so it allows easier adding & removing.
2013-06-27 11:54:49 +02:00
Maciej Suminski
603029b106
High contrast mode with showing the selected layer on the top.
2013-06-26 16:31:52 +02:00
Maciej Suminski
258b804941
Added possibility to change cached layer color (for the purpose of high contrast display).
2013-06-25 17:12:54 +02:00
Maciej Suminski
cdab6cfdbe
Draw the origin marker in OpenGL with shaders GAL.
2013-06-24 16:02:18 +02:00
Maciej Suminski
e1aa6f7e84
Grid settings apply to GAL based rendering.
2013-06-24 14:33:02 +02:00
Maciej Suminski
d114d9e386
Passing COLOR4D parameter using constant reference.
2013-06-24 10:21:34 +02:00
Maciej Suminski
bf7d383066
Changed atan2() to VECTOR2D::Angle()
2013-06-21 09:01:40 +02:00
Maciej Suminski
fdc52d933a
Fixed some minor rendering issues, mostyl for shaderless OpenGL GAL.
2013-06-20 16:37:21 +02:00
Maciej Suminski
316f7309a1
Bug fixes:
...
- VBO_CONTAINER::allocate() was returning wrong value in case of error
- framelimiter had wrong formula for computing destined period between frames
- removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
2013-06-20 13:16:12 +02:00
Maciej Suminski
585aeb7f91
Moved fields containing information about currently used color, shader and transformation for vertices from VBO_ITEM to VBO_CONTAINER (OPENGL_GAL).
2013-06-19 10:50:46 +02:00
Maciej Suminski
c4e42f46a9
Removed unnecessary functions from VBO_VERTEX.
2013-06-18 17:53:12 +02:00
Maciej Suminski
8a89e160ed
Added VBO_CONTAINER as a faster storage for vertices (OPENGL_GAL), tuned for exchanging data with GPU.
...
Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
2013-06-18 16:20:29 +02:00
Maciej Suminski
5c405a6f40
Removed some debug messages.
2013-06-06 11:54:37 +02:00
Maciej Suminski
03b5d6125b
Removed indices storing from VBO_ITEM as they are always consecutive numbers. Removed storing pointers to VBO_ITEMs that have to be drawn - instead they are memcpied to mapped GPU memory.
...
Some functions of VBO_ITEM became inline.
2013-06-06 11:52:39 +02:00
Maciej Suminski
85a2aee79c
Introducing shaders.
...
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
2013-06-04 15:58:53 +02:00
Maciej Suminski
31b722f9d3
Added tesselation of polygons for VBO based rendering (OpenGL GAL).
2013-05-27 09:37:49 +02:00
Maciej Suminski
7dec942ef7
Different way of rendering groups (with a single DrawElements call) in OpenGL GAL.
2013-05-16 18:43:25 +02:00
Maciej Suminski
b58cc107e6
Changed functions for adding vertices in VBO mode to make code easier to read and understand.
2013-05-16 14:47:34 +02:00