Found via `codespell -q 3 -S *.po,./thirdparty,./Documentation/changelogs -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,ba,busses,dout,einstance,leaded,modul,ontext,ot,overide,serie,te,,tesselate,tesselator,tht`
- Update sch text help (~~ no longer gets converted to single ~)
- Update Eagle importer to correctly handle new overbar syntax
- Update CADSTAR importer to correctly handle new overbar syntax
Previous assumption of 100mil grid in CADSTAR schematic designs has
been proven to be incorrect. Let's use the "working grid" in the
original design instead.
- Rename member variable names to use the 'm_' prefix
- Rename a few object types that clashed with KiCad object names, such
as BOARD and SCHEMATIC, to avoid the use of '::' to access the KiCad
objects.
- Remove some unused code.
Use terminal pin number (i.e. from the symbol definition) when the pin
number is undefined in the part.
This fixes a bug that resulted in symbols with "0" as the pin numbers.
- Load Fields in the library items as well as schematic instances
- Remove invalid characters (e.g. '\n', '\t', '\r') in fields
- Load footprint field (assume that the footprint library name
is the same as the filename of the schematic)
Architecture of the parser changed to have a shared PARSER_CONTEXT between all the individual parsers.
Parses CADSTAR fields such as <@DESIGN_TITLE@> or <@SHEET_NUMBER@> and replaces with an equivalent KiCad Text Variable.
in most of files, including wx.h is not necessary, when only 2 or 3 wx files must be included.
Moreover, on windows, including wx.h sometimes create compil warnings about
shadowed vars defined in some specific windows headers.
Fix compile error
Fix string format to use %ld instead to work on clang in CADSTAR Archive importers
Add virtual destructor to CONNECTION in CADSTAR_ARCHIVE_PARSER
Fixed missing tokens that weren't parsed before:
- Danglers (in NET_SCH)
- Pin numbers (in SYMBOL)
- HidePinNames in both PART and PART::DEFINITION, defaulting it to false
Loading speed fixed by changing the way CADSTAR_ARCHIVE_PARSER::InsertAttributeAtEnd works (we now have a new attribute in each node to keep track of how many attributes there are). Now loads a 30,000 line file in 10seconds instead of 25 minutes!