They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
Note that the dialogs which have mutliple options were not moved over
as it seems perahps not the right choice to have them save state between
sessions.
Fixes https://gitlab.com/kicad/code/kicad/issues/8762
Calling wxDialog::EndModal() directly from inside the dialog is a
potential bug if the dialog is shown in the modeless or window modal
(quasi-modal). Use the internal button events where possible and
check for the appropriate mode before calling the correct end dialog
function.
ADDED CURRENT_DATE titleblock token (to go with existing ISSUE_DATE)
ADDED PROJECTNAME schematic token (to go with FILENAME and SHEETNAME)
Converts other parameters to project text variables.
(The current one keeps pulling the Kicad Manager window to the front
on OSX.)
I also removed the UpdateUI stuff which was probably causing:
Fixes https://gitlab.com/kicad/code/kicad/issues/5049
Reduce each (Accel & Fallback) to 3 options: Off, Fast, Good. Fast AA
in accelerated canvas uses SMAA with tweaks suggested by David Beinder.
Good AA is super-sampled x2.
Cairo is similarly reduced to Off, Fast, Good, which map to the Cairo
options themselves. Best is removed as it mostly affects text rendering
and not line drawing (as our text is)
Moves the OpenGL AA options to the same Fast/Balanced/HQ options as used
in Fallback. Fast and Balanced are the SMAA options, with decreasing
threshholds and more processing in the balanced version. HQ is
supersampling x2. This takes more memory and may not work for HiDPI
screens with underpowered graphics cards. But it looks the best of the
three options.
The SSx4 option is removed as it added little benefit in either regular
or HiDPI screens
Fixes https://gitlab.com/kicad/code/kicad/issues/5196
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8522
Conservative makes SMAA usable in Eeschema through weaker AA.
Aggressive reduces some artifacts compared to the High preset.
Restores the unused Ultra preset in the shader source to its original state.
Differentiates better between the EDA_ITEM IsModified(), referring to
items themselves changing and the EDA_SCREEN IsContentModified(),
referring to whether we have made any unsaved changes.
Initialized COLOR4D takes an EDA_COLOR_T enum but then referenced it as
an index to the color table. This uses the enum as comparison against
the table-stored enum.
Adds standard orange to picker swatches