Items removed from the connectivity list will not have valid parents, so
we cannot update the BBox, thus we will only use the cached value.
Fixes: lp:1785605
* https://bugs.launchpad.net/kicad/+bug/1785605
This prevents non-copper layers from being included in the connectivity
search. It also limits the layer search in the connectivity RTree to
just the copper layer range.
After refilling zones, we need to unconditionally remove the filled
polys from the map because their fills map have changed. Left-over
filled polygons will not map to current polygons, creating "ghost"
islands in the connectivity. Removing these can overflow the polygon
count.
Fixes: lp:1778454
* https://bugs.launchpad.net/kicad/+bug/1778454
When removing items, we perform a two-pass removal, checking first
for the cached rectangle collision. Then, if we do not find the item
being removed, we perform a second, more expensive pass over the full
tree. This second pass is required as we cannot be certain that an
item's bbox has not been modified between insertion and deletion. In
which case, keeping stale pointers in the tree will lead to segfaults.
Fixes: lp:1777246
* https://bugs.launchpad.net/kicad/+bug/1777246
Connectivity searches were slow for large, complex boards. This was
partly due to the need to search all lists for possible connections
between anchors.
We remove this requirement by creating an RTree based on items' bounding
boxes similar to the PNS router. Then we get both the colliding items
and search forward/backward to see if there are connections between the
anchors and the other item.
Because we use RTree, we no longer need the maintenance overhead of multiple
item lists and an anchor list in the connectivity class.
Fixes: lp:1701791
* https://bugs.launchpad.net/kicad/+bug/1701791
Fixes: lp:1769408
* https://bugs.launchpad.net/kicad/+bug/1769408
Fixes: lp:1761989
* https://bugs.launchpad.net/kicad/+bug/1761989
This is a speed commit for large boards. Tracks and pads cannot connect
to elements that are not on the same layer. Rather than checking for
this at the last step, this commit splits the anchor vectors by layer,
limiting the initial search space.
Previously, binary search was hand-coded. This moves the search to a
std::algorithm variant. Also searches bbox by limits rather than
directly iterating.
- renamed connectivity.[h|cpp] to connectivity_data [.h|.cpp] so that the file name matches the main class name.
- GetNetItems() now returns a vector instead of a list
- fixed netcode propagation bug
- factored out EDIT_TOOL::m_offset, now selection offset is stored in SELECTION class
- added VECTOR2I-based Move/Flip/Rotate methods in BOARD_ITEM
- ratsnest is updated now when undoing in legacy view
- select whole net regression
- local ratsnest in the GAL regression
- pick correct zone net for stitching vias
- mark nets as dirty on net propagation to force ratsnest update
Todo:
- cleanup board algorithm is still broken