Cirilo Bernardo
5208a1b47e
Added VRML2 Box node
2016-01-03 16:55:53 +11:00
Cirilo Bernardo
59cf4c5ed0
+ Fixed calculation of overall transform in SCENEGRAPH
...
+ Fixed NULL dereference bug in VRML2 nodes
2016-01-03 14:55:30 +11:00
Cirilo Bernardo
62c6cba2a1
Reorganizing VRML parser code
2016-01-03 10:06:28 +11:00
Cirilo Bernardo
8939955f2f
Relax VRML2 naming rules (perhaps temporarily) to accept the '-' character in DEF names
2016-01-03 09:18:16 +11:00
Cirilo Bernardo
68a512693f
Work in progress: implementing VRML2 plugin
2016-01-01 16:05:14 +11:00
Cirilo Bernardo
e08c0de68f
Work in progress: VRML2 parser
2015-12-22 17:02:33 +11:00
Cirilo Bernardo
735137a26a
Work in progress: VRML2 parser
2015-12-20 23:37:04 +11:00
Cirilo Bernardo
e13dade517
Added beginnings of VRML parser
2015-12-20 18:59:26 +11:00
Cirilo Bernardo
396825d960
Cleaning up in preparation for merge
2015-12-19 14:57:02 +11:00
Cirilo Bernardo
c0fcb15e3a
+ Rework S3D_CACHE::Prepare() to take only a filename and return
...
non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin
2015-12-16 20:01:44 +11:00