Commit Graph

10 Commits

Author SHA1 Message Date
jean-pierre charras a43f3ab1fe replace "BasicShape" by "Primitive" in code, a better name 2017-09-20 12:51:10 +02:00
jean-pierre charras e2d3fcec02 Add support for custom pad shape. Full support in DRC and PnS.
add option to use shape or convex hull as clearance area in zones.
simplify code to handle clearance area
2017-09-19 09:02:53 +02:00
Tomasz Włostowski 3b16d3cffe further DLIST/Iterators cleanup, some code formatting 2017-06-23 11:12:37 +02:00
Tomasz Włostowski 94a80acb36 DLIST_ITERATOR improvements 2017-06-23 11:12:36 +02:00
Jon Evans 3ec28e2acf Refactor layer enumerations to all live in the same place 2017-03-30 16:01:48 -04:00
Maciej Suminski 0dc88bb4cf Changed COLOR4D defines to static consts 2017-02-22 17:35:00 +01:00
Jon Evans a52250a91e Change from EDA_COLOR_T to COLOR4D globally; arbitrary color support
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas.  When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
2017-02-22 17:35:00 +01:00
Forrest Voight bce04c930d 3d-viewer: draw dimension graphics
Fixes: lp:1406754
* https://bugs.launchpad.net/kicad/+bug/1406754
2017-02-01 09:45:32 -05:00
Dick Hollenbeck 0c459ced97 EDA_TEXT object refactor.
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.

Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.

Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
2017-01-25 08:03:32 -05:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00