The canvas type might change without the frame being notified. If this
happens, the user is presented with repeated notifications of OpenGL
issues. Howver, switching canvas is not an error and should be
presented to the user as an info message to clarify that the system is
still working but it has changed how it renders the screen.
Fixes: lp:1795240
* https://bugs.launchpad.net/kicad/+bug/1795240
This makes using Scrollbars more easy to use, especially for "small" page sizes like A or B.
Note also the working/drawing area size is bigger than the page size (3 times)
Center point of a block may not always be located on a grid point,
therefore it needs to be rounded to the grid size to prevent off grid
component placement.
The old code delayed duplicating till the end which means the
rotate/mirror would affect the original, and then be duplicated
leaving the original incorrectly rotated/mirrored.
Block rotate and mirror now work like they do in Pcbnew (that is
they're treated as part of the block move/duplicate/whatever
rather than finishing it).
Fixes: lp:1780794
* https://bugs.launchpad.net/kicad/+bug/1780794
1) when duplicating don’t keep original hidden until end of drag
2) reset selectionArea when showing it so it doesn’t flash in its previous location
3) center a pasted block on the cursor
4) don’t draw the source selectionArea when pasting a block
5) implement selection-style highlighting for contents of blocks
6) add pasted items to view so they don’t disappear when the block is placed
Fixes: lp:1747197
* https://bugs.launchpad.net/kicad/+bug/1747197
Primary change is to replace most control/window borders with
AUI pane borders. We implement our own AUI border drawing
routine which avoids the ugly one-pixel white frames around
dark canvasses.
Also increases the signal-to-noise ratio of all the pane
creation code in the various frames.
Spooling up a full PLAYER in the background takes too long.
This also fixes bugs around how the tables are saved, although
that was just missing code rather than anything architectural.
Fixes: lp:1785436
* https://bugs.launchpad.net/kicad/+bug/1785436
If a schematic contains two symbols with the same name from different
libraries, the cache will contain the last symbol saved with that name.
Prepend the library nickname with the original schematic symbol library
nickname when saving the cache library to prevent name collisions.
Remove all symbol libraries from the project file after remapping to
prevent symbols that should be loaded from the cache being loaded from
a library further up the search order. Save the project file to clear
all of the libraries so they never get reloaded again.
Remove the symbol library management dialog and menu entries.
Rename the symbol library table dialog menu entry.
Remove all symbol libraries from default project file to prevent clashes
with the cache library.
Fix illegal symbol naming in Eagle plugin.
Refactor rescue objects so that they can support derivation.
Factor out legacy rescuer code to perform legacy project rescues.
Create new symbol library table rescuer for rescuing symbol library table
based projects.
Perform the correct rescue type on project load.
Add symbol library table remapping support to the tools menu for run on
demand as applicable.
Add flag to SCH_SCREENS::UpdateSymbolLinks() to allow forcing the symbol
link updates when the library modification hash has not changed.
Simplify some of the library editing code. There have been a few minor
changes in the behavior of the editor. If the current symbol is deleted
from the library, the next symbol in the library is not loaded. The
deleted symbol is cleared and the current symbol is empty.
Change component to symbol to align with the preferred terminology
discussed on the developer's mailing list.
Add separate update UI event for save library as to enable the menu entry
whenever a library is selected.
Change the select symbol list dialog to a single column using the LIB_ID
format LIB_NICKNAME:LIB_ITEM_NAME so that the selection can be parsed by
LIB_ID.
Add method to expand URI to LIB_TABLE_BASE.
Override wxApp::OnExceptionInMainLoop() in debug builds to make debugging
easier when an unhandled exception occurs in a wxUpdateUIEvent handler.
Change SCH_SCREENS::HasNoFullyDefinedLibIds() to return false when the
schematic has no symbols to prevent the remapping dialog from being run.
Use SCH_COMPONENT part reference when creating netlist rather than looking
up the library symbol.
Create a new dialog to edit global and project specific symbol library
tables.
Add menu entries for new symbol library table editor in schematic editor
and symbol library editor main frame menus.
Add command event handler for symbol library table editor dialog to
SCH_BASE_FRAME so it is accessible from derived frames.
Fix bug in default environment variables initialization. A test for
existing user defined environment variables was preventing any new
default environment variables added to the list from being initialized.
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
* Push center on zoom, use middle mouse button to pan, limit panning, and
pan while moving object settings from schematic editor to symbol library
editor and symbol library viewer child windows.
* Push center on zoom, use middle mouse button to pan, limit panning, and
pan while moving object settings from board editor to footprint library
editor and footprint library viewer child windows.
Now these parameters are stored in user config, not project config ( they are not really related to a given project, they are just a setup during an edition),
and the schematic editor and the component editor have now separate parameters, because they are separate editors with different constraints.
component editor: repeat pin enhancement (from and idea of Edward Johns)