inches and mm, the industry is crazy enough to force us with mixed
design. For example I routinely use imperial units for track size and
clearance, but drilling is strictly a metric issue...
So I added a little parser to recognize a suffix specification in the
unit text boxes... so you can put in things like:
1in (1 inch)
1" (idem)
25th (25 thou)
25mi (25 mils, the same)
6mm (6 mm, obviously)
The rules are: spaces between the number and the unit are accepted, only
the first two letters are significant.
As a bonus, it also recognize the period (.) as a decimal point
substituting it with the correct locale character (there was a wishlist
for it, IIRC). Most useful for number pad fans :D
* Make USE_WX_ZOOM clipping routine actually clip rather than just test
if line needs drawn.
* Clean up as many USE_WX_ZOOM #ifdefs as possible.
* Minor coordinate rounding improvements.
* Minor scrolling and panning improvements.
* Remove unused KicadGraphicContext object code.
* Implement code to allow wxDC to handle coordinate conversions between
device and drawing units.
* Add build settings to enable wxGCDC for wxGraphicsContext testing.
* Remove wxAUI conditional build cruft as it is now required to build
Kicad.
* Fix scroll increment size regression to prevent jumping around the
zoom center position.
* Add find GDI+ cmake module for building on WXMSW when wxGraphicsContext
is enabled.
* Create single event handler for grid size events.
* Fix all frame windows to use new grid size event handler.
* Use offset relative to ID instead of ComboBox index to save last grid size.
* Move last grid size load/save setting into WinEDA_DrawFrame.
* Add equality and assignment operators the GRID_TYPE.
* Add current grid helper methods to BASE_SCREEN.
* Add GetPins helper to LIB_COMPONENT to replace GetNextPin where applicable.
* Add AppendMsgPanel helper to WinEDA_DrawFrame.
* Improve rounding for display of coordinates when millimeter units are selected.
* Split out application specific command IDs to prevent unnecessary rebuilding.
* Eliminate duplicate menu and tool bar command IDs.
* Split component library editor and viewer definitions to separate header files.
* More component library and document file merge code.
* A bunch of minor string readability and consistency fixes.
* Created separate SVN version header.
* Add true config.h for platform dependency checks.
* Add dependency check cmake module.
* Remove some leftover hand crafted make files.
* Remove non-cmake build instructions from COMPILING.txt.
* Fix split _() strings causing Visual C++ compiler error.
* Fix lots of compiler warnings.
* Change project file parameter container from wxArray to boost::vector_ptr.
* Removed lots of redundant header definitions.
* Fixed green_xpm redefinition in ercgreen.xpm.
* Remove some dead code and unnecessary class methods.
caused by prematurely deleting the module editor's m_Pcb pointer, which has the same value (points to the same structure) as
g_ModuleEditor_Pcb hence should not be
deleted.