Carsten Schoenert
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9679bd55c1
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fix misspelled 'streching' -> stretching
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2018-02-25 17:10:10 -05:00 |
Carsten Schoenert
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cb14742442
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fix misspelled 'accesing' -> 'accessing'
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2018-02-25 17:10:10 -05:00 |
Maciej Suminski
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aabf8300c3
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Removed non-ASCII characters
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2017-01-12 09:20:04 +01:00 |
Maciej Suminski
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da00d64877
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OpenGL antialising code clean up & formatting
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2017-01-11 16:20:37 +01:00 |
decimad
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e71070fe1b
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final touch-ups (license information, includes)
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2017-01-11 16:20:37 +01:00 |
decimad
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2a8dd508c4
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Add smaa (subsample morphological antialiasing)
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2017-01-11 16:20:37 +01:00 |
decimad
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afacee5d96
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Add supersampling (2x/4x) antialiasing
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2017-01-11 16:20:37 +01:00 |
decimad
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77f9cd0cb0
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remove custom shader header generation build-step in favor of c++11 raw string literals
rework shader loading code to handle an arbitrary amount of to-be-concatenated strings
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2017-01-11 16:20:34 +01:00 |