This is a speed commit for large boards. Tracks and pads cannot connect
to elements that are not on the same layer. Rather than checking for
this at the last step, this commit splits the anchor vectors by layer,
limiting the initial search space.
Previously, binary search was hand-coded. This moves the search to a
std::algorithm variant. Also searches bbox by limits rather than
directly iterating.
- renamed connectivity.[h|cpp] to connectivity_data [.h|.cpp] so that the file name matches the main class name.
- GetNetItems() now returns a vector instead of a list
- fixed netcode propagation bug
- factored out EDIT_TOOL::m_offset, now selection offset is stored in SELECTION class
- added VECTOR2I-based Move/Flip/Rotate methods in BOARD_ITEM
- ratsnest is updated now when undoing in legacy view
- select whole net regression
- local ratsnest in the GAL regression
- pick correct zone net for stitching vias
- mark nets as dirty on net propagation to force ratsnest update
Todo:
- cleanup board algorithm is still broken