The fracture() call may result in zero polygons remaining, which will
cause failure in our tesselation routine, so we need to check whether
this is a valid POLYGON before re-tesselating.
When importing footprints, some are generated with non-standard (e.g.
"mod") extensions. As a last option, we allow the * wildcard to select
these files for import.
Tesselation can fail for a number of reasons. When this happens, we set
the triangulationValid flag to false to prevent using the broken
triangulation. This will fall back to the slow OpenGL triangulation
when DrawPolygon is called.
Use TesselatePolygon() to draw polygons in Gerbview instead of GLU tesselation, much slower.
Add helper methods in GAL to know if the current GAL engine is Cairo, OpenGL or something else,
useful to optimize drawing code.
GLM version 0.9.9.3 has a C++11 error that causes issues for KiCad.
Earlier version function as expected. Since GLM is header-only, forcing
the version during compilation is sufficient to ensure that the
executable functions correctly.
Fixes: lp:1804030
* https://bugs.launchpad.net/kicad/+bug/1804030
This fixes the handling of align/distribute tool when called on locked
items. Locked items cannot be moved but they may be used for the target
of an align/distribute operation.
Fixes: lp:1808238
* https://bugs.launchpad.net/kicad/+bug/1808238
Instead of a nag screen for locked items, we allow first the unlocked
items to be deleted and then, with a repeated request, the locked items.
This adds a popup cursor window informing the user of the option for
repeating the delete
Fixes: lp:1806507
* https://bugs.launchpad.net/kicad/+bug/1806507
Previous version had minimum width to account for it being difficult to
click on small lines. This should not be used for filled polygons
Fixes: lp:1808141
* https://bugs.launchpad.net/kicad/+bug/1808141
Simply calling it Alternative Delete was hiding its behavior. This gives
a descriptive tooltip and command name allowing users to more easily
find the equivalent to the "Ripup" command
This updates some of the footprint wizard values to use the default KLC
values for silkscreen, fab, courtyard and text.
Also updates the default QFN settings to create a valid footprint
Currently, the plugindir in the plugin manager is constructed as
{CMAKE_INSTALL_PREFIX}/bin/../{CMAKE_INSTALL_LIBDIR}/kicad/..., while
CMakes install uses {CMAKE_INSTALL_LIBDIR}/kicad/...
In case CMAKE_INSTALL_LIBDIR is a relative path "install" prefixes it
with CMAKE_INSTALL_PREFIX and both paths happen to match, otherwise
the constructed path ends up as e.g. "/usr/bin/../usr/lib/kicad/...".
For these cases where an absolute path is wanted CMake provides the
CMAKE_INSTALL_FULL_<dir> variants which works the same as
CMAKE_INSTALL_<dir> when used as DIRECTORY for install.
The middle layer of the 3d contours does not need threading as it does
not have substantial calculations. It also contains has a few
wx*Asserts that may not be called from other than the main thread.
Rather than remove useful error checking, we remove excess threading.
Fixes: lp:1802940
* https://bugs.launchpad.net/kicad/+bug/1802940
Make sure the view is rebuilt before selecting the new footprints
so that they're shown only in the selection overlay.
Don't start the drag until the dialog is closed so we don't have
a bunch of extraneous mouse warping.
Fixes: lp:1775265
* https://bugs.launchpad.net/kicad/+bug/1775265