Oh dear, there was a bunch going on here. Firstly the move from int
to long long int for ValueFromString() means that we were no longer
catching overflows (as we were C-style casting it back to int in many
places). But even when the overflow is caught, it would run in to
wxWidgets' empty string bug while trying to log it.
Fixes https://gitlab.com/kicad/code/kicad/issues/12577
ADDED: When pin length is changed now, the pin position is adjusted
according to its orientation such that the connection point for wires
moves instead of the other side of the stem base. For pins coming out of
component boxes, etc. this keeps them attached to the box while the
length is changed.
Pin names like "+V" were incorrectly parsed as doubles leading to broken
comparisons. These caused heap overflows when sorting pin tables
This corrects the comparison so that numeric sorts are only performed
when there is an actual number in the symbol segment. Also adds unit
tests for common error cases
For some reason, escaped double quotes in wxString::Format cause issues
on Mac. We can replace them with single quotes in most places without
loss of clarity
When the user deletes a pin row, they need to see which row is now
selected for them to delete again. Otherwise, deleting will have
unexpected consequences
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
Calling wxDialog::EndModal() directly from inside the dialog is a
potential bug if the dialog is shown in the modeless or window modal
(quasi-modal). Use the internal button events where possible and
check for the appropriate mode before calling the correct end dialog
function.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.