The python footprint wizard can modify other parameters than the one that was changed by user.
So the parameter grid list must be updated after every parameter change.
Fixes: lp:1846404
https://bugs.launchpad.net/kicad/+bug/1846404
wxWidgets has several bugs that result in cell editors being closed
right after they're opened. There are two wxWidgets hacks to
partially address this: the SetInSetFocus() hack, and a slow-click
hack. We used to try and work-around these bugs ourselves for
single-click access, but this changelist moves those over to
wxWidget's slow-click hack.
Fixes: lp:1817965
* https://bugs.launchpad.net/kicad/+bug/1817965
Add Display Settings to Footprint Browser.
Make each of them OpenGL on OSX and Cairo on other platforms.
Allow auto-zoom to be turned off and save last zoom setting.
Make ordering of tools in htoolbar consistent.
Standardize grid and zoom drop-downs.
Fixes: lp:1791667
* https://bugs.launchpad.net/kicad/+bug/1791667
Primary change is to replace most control/window borders with
AUI pane borders. We implement our own AUI border drawing
routine which avoids the ugly one-pixel white frames around
dark canvasses.
Also increases the signal-to-noise ratio of all the pane
creation code in the various frames.
Unifies the different sections of hotkeys so that we are not storing two
[eeschema] or [pcbnew] sections in two different files.
Previous hotkey definitions are loaded at start if they exist but are
overwritten by the new format, if it exists. Changes to hotkeys save
only in the combined format.
Hotkey editor for each application only shows the hotkeys relevant to
that application.
Fixes: lp:1741757
* https://bugs.launchpad.net/kicad/+bug/1741757
Fixes: lp:1668799
* https://bugs.launchpad.net/kicad/+bug/1668799
The parameter check was triggered by a grid clear event which was sent
after the current page number was changed, creating a mismatch between
the old and new parameter list lengths.
Fixes: lp:1754738
* https://bugs.launchpad.net/kicad/+bug/1754738
Fixes a bunch of errors:
- libedit and libbrowser would zoom to bounding box but centre on canvas
- libedit, libbrowser and gerbview didn’t take the scroll bars into account
- pcbnew didn’t take scroll bars into account or apply the 10% margin
- appending a board file would re-centre, but not re-zoom
Fixes: lp:1504302
* https://bugs.launchpad.net/kicad/+bug/1504302
Keystroke zoom (F1/F2) always centered the screen, because it
was handled as ID_POPUP_ZOOM_IN event. Mousewheel scrolling
was ok, because it is handled using different event based
on the configuration.
This patch introduces special event ids for keystroke
zooming that are then properly translated to either
ID_POPUP_ZOOM_IN or ID_OFFCENTER_ZOOM_IN depending
on the configuration.
The same issue is fixed for legacy canvas pcbnew.
Fixes: lp:1742567
* https://bugs.launchpad.net/kicad/+bug/1742567
Signed-off-by: Martin Sivak <mars@montik.net>
bitmaps.h was included in nearly every file in the project due to it
being included by base_struct.h
Only about 130 files actually use the XPM definitions defined there, and
many of those already included bitmaps.h themselves, or via
menu_helpers.h. However, touching bitmaps.h would result in over 400
rebuilt files for pcbnew alone.
This commit moves the bitmap-related types like BITMAT_DEF out to a new
header, which is still included by base_struct.h, which is less
avoidable for now, it's it's used in the interface.
The icon list is still in bitmaps.h. This has the side effect that's
it's now easier to automatically generate this file.
Many classes in pcbnew and eeschema needed some functions moved
to the implementaitons from the headers too.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
- When the Kicad manager is iconized, all other child frames are iconized (normal wxWidgets behavior)
- For viewer frames in modal mode, there is a more annoying issue: they have the wxFLOAT_ON_PARENT frame style on unix, and wxSTAY_ON_TOP on Windows.
wxFLOAT_ON_PARENT frame style is incorrect (although on most WM it works) because the parent frame (Kicad manager Frame) is not the caller. It is usually a main editor frame.
It does not work on Windows (wx STAY_ON_TOP is used).
* Now each editor frame has a null parent.
Therefore iconizing the Kicad manager frame does not iconize other frames.
* Viewer frames have null parent in normal mode and the caller parent in modal mode (therefore wxFLOAT_ON_PARENT frame style is always and correctly used)
* References to opened/closed main frames are no more managed by the (complicated) kicad code. Instead of, a non critical and more easy to understand code just uses FindWindowByName to know if a main window exists or not.
These changes do not fix all issues about Kicad frames brought to the foreground or the background, but it fixes a few issues, and AFAIK do not add other issues.
* fix minor coding style issues.
* remove unused member in modview_frame.
* use different frame names in ctor of modview_frame and viewlib_frame depending on the fact they are built modal or not modal (allowing identifications when calling wxFindWindowByName)
* change questionnable code in class_libentry.cpp.
* remove unused code in class_treeproject_item.cpp
* Mainly the wxDialog that was opened when the wizard is created is now no more created by the wizard frame CTOR. On some W.M. it created a serious issue related to the way Event Loops are managed. Now the user has to call it by the toolbar tool.
* 2 settings not saved in config are now saved.
* a few other minor enhancements
* better icon in footprint wizard frame
Remove a few #define relative to the wxWidgets 2.8 version, no more supported.
footprint wizard frame: now shows messages from footprints python scripts. Especially usefull when a parameter is incorrect. Fix also an other issue (IO exception error) with some python scripts when they are usin a print command to output messages (now they use the new message window.
footprint wizard frame: now shows messages from footprints python scripts. Especially usefull when a parameter is incorrect. Fix also an other issue (IO error) with some scripts which were usint the print command to output messages (now they use the nes message window.
Fix an issue when a .kicad_pcb file contains an incorrect fpid ( containing a '/ ' in footprint section ) . After saving the board the file was no more readable, due to a broken fpid saved in file
(can happens in old .kicad_pcb files, coming from the bzr 4022 stable version, and/or in files converted from an other EDA tool like altium)
Fix 2 very minor coverity warnings.
* Add hot key handled return indicator to DRAW_FRAME::GeneralControl() and
DRAW_FRAME::OnHotKey() and all classed derived from DRAW_FRAME.
* Add code to all GeneralControl() and OnHotKey() functions to return true if
hot key was handled.
* Call event skip in DRAW_PANEL::OnKeyEvent() when key event is not handled to
allow default menu event handler to function properly.
- Refactored the common part of cursor key movement and crosshair update
in the various GeneralControl
- Add x10 movement with the keyboard (CTRL modifier)
- Avoid fixup of the cursor position by dummy mouse movements generated
by cursor warping (original analysis and idea Chris Gibson)
- Do key handling in a way to permit sub-pixel cursor movement
*) KIWAY_PLAYER::IsModal() is now a retained state, controlled by SetModal()
*) Fully re-work the KIWAY_PLAYER::ShowModal() to use a nested event loop.
*) Add support to DIALOG_SHIM for a "quasi-modal" dialog presentation and mode.
See top of dialog_shim.cpp about that for benefits and need.
*) You can now pick footprint from the schematic component field dialog, although
if you do this before you open the BOARD, you will only get the global footprint
libraries, not also the project specific ones. Opening the BOARD first avoids this
problem.
This is the first example of cross KIFACE invocation, it is also the first
instance of using a TOP_FRAME other than FRAME_PCB as the first thing. It works,
but it's missing support for opening the project specific table because
historically the FRAME_PCB did that. This is now starting to expose all the near
term needs for KIWAY_PLAYER <-> PROJECT interaction, independence and out of
sequence usage.
A fix for this will be coming in a few days.
However it mostly starts to show why the KIWAY is terribly useful and important.
*) Rework the set language support, simplify it by using KIWAY. Now any major
frame with a "change language" menu can change the language for all KIWAY_PLAYERs
in the whole KIWAY. Multiple KIWAYs are not supported yet.
*) Simplify "modal wxFrame" support, and add that support exclusively to
KIWAY_PLAYER where it is inherited by all derivatives. The function
KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable.
*) Remove the requirements and assumptions that the wxFrame hierarchy always
had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers
and editors. This is no longer the case, nor required.
*) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the
KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame
quickly. It also gives control to the KIWAY as to frame hierarchical
relationships.
*) Change single_top to use the KIWAY for loading a KIFACE and instantiating
the single KIWAY_PLAYER, see bullet immediately above.
*) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this
gives the KIFACEs a chance to save their final configuration dope to disk.
*) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and
these modal frames are distinctly different than their non-modal equivalents.
KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor,
so this is another important reason for having a dedicated FRAME_T for each
modal wxFrame.
On balance, more lines were deleted than were added to achieve all this.
Eeschema, Pcbnew, and Cvpcb all run under the same process now,
FOR THE VERY FIRST TIME!
*) Added KIWAY::PlayerCreate(), PlayerClose(), and PlayersClose().
*) Factored FRAME_T into <frame_type.h> from ID_DRAWFRAME_TYPE.
*) Found that the following command line is helpful for collecting all the *.kiface
files into the <build>/kicad/ directory so that kicad can find them.
$ cp `find . -name '*.kiface'` kicad/
Maybe somebody will want to rework how the CMake files are organized so all
the binaries can go into the same place. See python-a-mingw-us.
*) This might fix the problem on the Mac where child process windows were not
coming to the front. See ->Raise() in kicad/mainframe.cpp.
*) You can set USE_KIFACE to 0 in kicad/mainframe.cpp to chain load child exes
instead of using the KIFACE modules directly, i.e. revert.
! The initial testing of this commit should be done using a Debug build so that
all the wxASSERT()s are enabled. Also, be sure and keep enabled the
USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it
off is senseless anyways. If you want stable code, go back to a prior version,
the one tagged with "stable".
* Relocate all functionality out of the wxApp derivative into more finely
targeted purposes:
a) DLL/DSO specific
b) PROJECT specific
c) EXE or process specific
d) configuration file specific data
e) configuration file manipulations functions.
All of this functionality was blended into an extremely large wxApp derivative
and that was incompatible with the desire to support multiple concurrently
loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects.
An amazing amount of organization come from simply sorting each bit of
functionality into the proper box.
* Switch to wxConfigBase from wxConfig everywhere except instantiation.
* Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD,
PGM_SINGLE_TOP,
* Remove "Return" prefix on many function names.
* Remove obvious comments from CMakeLists.txt files, and from else() and endif()s.
* Fix building boost for use in a DSO on linux.
* Remove some of the assumptions in the CMakeLists.txt files that windows had
to be the host platform when building windows binaries.
* Reduce the number of wxStrings being constructed at program load time via
static construction.
* Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that
these functions are useful even when the wxConfigBase comes from another
source, as is the case in the KICAD_MANAGER_FRAME.
* Move the setting of the KIPRJMOD environment variable into class PROJECT,
so that it can be moved into a project variable soon, and out of FP_LIB_TABLE.
* Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all
its child wxFrames and wxDialogs now have a Kiway() member function which
returns a KIWAY& that that window tree branch is in support of. This is like
wxWindows DNA in that child windows get this member with proper value at time
of construction.
* Anticipate some of the needs for milestones B) and C) and make code
adjustments now in an effort to reduce work in those milestones.
* No testing has been done for python scripting, since milestone C) has that
being largely reworked and re-thought-out.
Add missing calls to Show( false ) to some main frames (Kicad, eeschema, gerbview), to force config saving when closing these windows.
Code cleanup and minor coding style fixes in footprint_wizard_frame
*) add hotkey for setting the grid origin as 'S', in board editor, module editor.
*) re-position the function interface for cursor movement from BASE_SCREEN into
class EDA_DRAW_FRAME. This is a prelude to getting rid of BASE_SCREEN or
splitting it up.
* Improve MSG_PANEL_ITEM to handle message panel information.
* Create containers for passing message panel items between objects and
the message panel.
* Rename EDA_ITEM::DisplayInfo to EDA_ITEM::GetMsgPanelInfo.
* Remove all direct manipulation of EDA_DRAW_FRAME from all objects derived
from EDA_ITEM.