Commit Graph

12 Commits

Author SHA1 Message Date
Seth Hillbrand aa9897d932 Fix bug in tesselation
When we hit a self-intersection, we need to be careful that we don't
lose the stop vertex.

Fixes: lp:1833819
* https://bugs.launchpad.net/kicad/+bug/1833819

(cherry picked from commit 6d60b98dc8)
2019-06-23 20:56:29 -07:00
Seth Hillbrand 4a68ae4bae polygon: Fix missing steiner removal and fracture
When removing steiner points, there is the possibility that the test
point is also removed.  In this case, it is no longer a member of the
linked list and will break the output.

The test for re-fracturing a broken polygon can also result in multiple
polygons, rather than only 0 or 1.  Skipping the extra polygons will
result in a limited tesselation.

Fixes: lp:1812393
* https://bugs.launchpad.net/kicad/+bug/1812393
2019-01-18 09:19:39 -08:00
Seth Hillbrand 64f1fb9e79 tesselation: Re-check polygon count after fracturing
The fracture() call may result in zero polygons remaining, which will
cause failure in our tesselation routine, so we need to check whether
this is a valid POLYGON before re-tesselating.
2018-12-18 13:49:13 -08:00
Seth Hillbrand 2498da2745 Tesselation: Only set valid when successful
Tesselation can fail for a number of reasons.  When this happens, we set
the triangulationValid flag to false to prevent using the broken
triangulation.  This will fall back to the slow OpenGL triangulation
when DrawPolygon is called.
2018-12-18 09:16:16 -08:00
jean-pierre charras 388397f97d Protect TesselatePolygon() against degenerated polygons (less than 3 corners) to avoid crashes.
Use TesselatePolygon() to draw polygons in Gerbview instead of GLU tesselation, much slower.
Add helper methods in GAL to know if the current GAL engine is Cairo, OpenGL or something else,
useful to optimize drawing code.
2018-12-18 12:49:14 +01:00
Seth Hillbrand 7f5503a783 tesselation: Fix winding order bug
Typo created a couple issues with calculating winding order.
2018-12-17 17:13:13 -08:00
Seth Hillbrand 657bf2b53e tesselation: In case of failure, re-fracture
Simplification with clipper can produce a polygon with holes.  We need
to re-call simplify followed by fracture to ensure valid triangulation
2018-12-17 17:02:32 -08:00
Seth Hillbrand e49242bc54 tesselation: Check winding order
Although copper layers are always tesselated CCW, polygons in footprints
will be CW if flipped to the back layer, resulting in a bad render.
2018-12-17 12:45:28 -08:00
Seth Hillbrand 98d6d68e2d tesselate: Check for non-polygons
Elements with only 0, 1 or 2 vertices cannot form valid polygons, so do
not attempt to tesselate them.
2018-12-17 11:45:30 -08:00
jean-pierre charras 2ec957a226 polygon_triangulation.h: fix a missing call to updateList() in TesselatePolygon. 2018-12-04 15:47:54 +01:00
Seth Hillbrand 3ebba6cbe1 pcbnew: Limit zone simplification
Commit 73c229714 was a bit of a sledgehammer for the associated problem
of degenerate points.  This commit replaces that one by only performing
additional simplification of the zone polygons on those polygons that
fail our initial triangulation attempt.
2018-09-12 15:28:13 -07:00
Seth Hillbrand a6325aab29 Replacing Tesselation
Replaces Poly2Tri with updated code to process polygons faster and more
robustly.  Notably, we can now handle overlapping holes in the polygons,
allowing us to cache the triangulation of complex boards
2018-09-01 19:30:50 -07:00