- Stop wx from sorting the items. We've already sorted them, and
profiling shows our sort is faster than theirs.
- Go back to using strings as cache keys, because using pointers means
the cache doesn't survive from one invocation to the next. Switch to
wxHashMap because it can use wxString keys in an unordered (faster)
map.
This refactors COMPONENT_TREE_SEARCH_CONTAINER into a Model-View-Adapter
architecture comprising:
- eeschema/cmp_tree_model.h
- CMP_TREE_NODE: Base class representing a searchable library
set with scoring and sorting
- CMP_TREE_NODE_UNIT
- CMP_TREE_NODE_ALIAS
- CMP_TREE_NODE_LIB
- CMP_TREE_NODE_ROOT
- eeschema/cmp_tree_model_adapter.h
- CMP_TREE_MODEL_ADAPTER: mediator between wxDataViewCtrl (via
wxDataViewModel) and CMP_TREE_NODE*
+---+ +------------------+
+---+ Generates | A | | VIEW |
| M | from libs | D | wxDataViewModel |------------------|
| O | <---------- | A | <------------------> | wxDataViewCtrl |
| D | | P | |------------------|
| E | <---------> | T | <------------------- | wxTextCtrl |
| L | UpdateScore | E | UpdateSearchString() |------------------|
+---+ | R | | |
+---+ +------------------+
Representing the data with a proper model allows the wxDataViewCtrl to
be updated in bulk, which is significantly faster than the old method of
populating it one item at a time. This also adds flexibility if more
data is to be added in the future (which may come in handy with the
upcoming .sweet format, as that adds more ways components can be related
to each other).
Replacing the wxTreeListCtrl with a wxDataViewCtrl also significantly
reduces the general GUI quirkiness, as wxDataViewCtrl is much more well
behaved.