Primary change is to replace most control/window borders with
AUI pane borders. We implement our own AUI border drawing
routine which avoids the ugly one-pixel white frames around
dark canvasses.
Also increases the signal-to-noise ratio of all the pane
creation code in the various frames.
Spooling up a full PLAYER in the background takes too long.
This also fixes bugs around how the tables are saved, although
that was just missing code rather than anything architectural.
Fixes: lp:1785436
* https://bugs.launchpad.net/kicad/+bug/1785436
Also lock the DeleteAll call with mutext to protect threaded access.
The OpenGL contexts are removed when OPENGL_GAL class is destroyed.
Explicitly deleting all contexts prior to destroying the OPENGL_GAL
class causes an assert when the destructor tries to lock its context
prior to cleaning up OpenGL memory. In most cases, an unhandled assert
in a destructor-called function will simply exit the destructor.
Python thread cleanup will also attempt to close the context. This can
cause a race condition with multiple threads accessing/deleting the
canvas.
Fixes: lp:1774096
* https://bugs.launchpad.net/kicad/+bug/1774096
While we already cache the loaded footprint files, parsing said files
into the list is also time-intensive. Since the FOOTPRINT_LIST is
already hash-stamped against the current timestamps of the files that
make up the list, sharing a single copy of the list is quite
straight-forward.
- support for background color setting
- removed several global config settings (such as g_Drc_On)
- wrapped most of global config settings in PCB_GENERAL_SETTINGS class
- reorganized PCB general options dialog to clearly mark which options concern only the legacy canvas
- new GAL feature for legacy users: double-click (or E) to change track width available as an option.
Fixes: lp:1530543
* https://bugs.launchpad.net/kicad/+bug/1530543
Fixes: lp:1707145
* https://bugs.launchpad.net/kicad/+bug/1707145
- DIALOG_CHOOSE_COMPONENT has footprint select widget
- FOOTPRINT_SELECT_WIDGET
- FOOTPRINT_CHOICE widget (customized wxComboCtrl)
- FOOTPRINT_FILTER class
- FOOTPRINT_INFO rework:
- FOOTPRINT_ASYNC_LOADER to load without freezing UI
- Rewrite loader threads as queue-driven thread pool
- Make FOOTPRINT_INFO available via kiway
- FP_LIB_TABLE::PrefetchLib
- Access to global fp-lib-table via kiway
- SYNC_QUEUE threadsafe queue template
- Remove KICAD_FOOTPRINT_SELECTOR build option
- Pull out compound widget bits into FOOTPRINT_PREVIEW_WIDGET
- Move all pcbnew-specific bits *inside* pcbnew; implementation should
be private for users
- Make a few class members and inner types private
This commit brings several changes:
- Add a footprint preview pane to the eeschema component selector
- Upgrade component list to wxTreeListCtrl
- Factor out wxTreeListCtrl subclass TWO_COLUMN_TREE_LIST which
patches a column size bug
- Linkify datasheet URL in info pane
On Windows, previously, Pcbnew try to set env vars PYTHONPATH, if <kicad>/bin/python27_us folder is found.
Now, if python.exe is found in kicad bin folder (therefore if our python executable and libs are
installed in Kicad), PYTHONPATH and PYTHONHOME are set to an empty string.
( the default python path work fine with our standard python install )
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* fix minor coding style issues.
* remove unused member in modview_frame.
* use different frame names in ctor of modview_frame and viewlib_frame depending on the fact they are built modal or not modal (allowing identifications when calling wxFindWindowByName)
* change questionnable code in class_libentry.cpp.
* remove unused code in class_treeproject_item.cpp
2. Whole bunch of pointless casts removed
3. Unused variables removed
4. Fix bug caused by JP on April 25, 2015 where strings were adjusted for translation and the hotkeys section table accidentally swapped the footprint editor title with tag, resulting in "footprint editor" being exported instead of "[footprinteditor]"
No functional changes besides #4, technically it'll "break" imports hotkeys files but April 25 broke imports as well.
* Coding policy fixes in the scripting initialization code missed in my previous commit.
* Remove redundant checks for valid Python library paths in kicadplugins.i.