The spacemouse driver, particularly on Mac, is extremely unstable and
causes crashes even when not being used. This places the interface
behind an advanced config flag to ensure that users can affirmatively
opt-in to the potential for crashes
Since the format has been changed to RGBA8, default (UN)PACK_ALIGNMENT = 4
works correctly, so the texture width padding to 4 is not needed anymore.
Fixes https://gitlab.com/kicad/code/kicad/issues/14432
This reverts commit 33da9b2327 and the
following commit dc08c48f33.
C++17 changed the behavior of static class member variables that are
constexpr defined. Previously this definition/declaration split was
valid for constexpr members, but after C++17 the static constexpr member
variables are automatically inlined, so the declaration is no longer
exported in some compilers (GCC 9/10/11 seem to have problems).
An alternate way of constexpr member variables is putting the
initialization in the class definition, but we can't init a COLOR4D
object when defining the COLOR4D class.
For now, revert this change until we can figure out the proper way of
architecting these colors.
This library is meant to move non-EDA items (language extensions,
library extensions, etc.) into the lowest-level of our dependency chain.
This library should never depend on anyother non-thirdparty code in the
kicad codebase.
This fixes the initialization-order fiasco in the color initialization
sequence, which was originally fixed by making COLOR4D constexpr, but
was then reintroduced when the assert was changed to wxASSERT (wxASSERT
is not compatible with constexpr).
* Add compare method to COLOR4D object.
* Add unit test to validate COLOR4D comparison method.
* Add missing color test in text attribute comparison method.
* Add unit test for text attribute object.
* Remove unnecessary headers from text attribute header.
* Move text attribute code into separate source file.
The simulator has advanced considerably, and it is seeing lots of active
development, so make it a required part of KiCad. Additionally, the
build without the simulator has actually been broken for a while, so no
one clearly is building without ngspice right now.
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.
* Add Boost::locale explicetly to the CMake since nanoodbc requires it
* Don't let nanoodbc add all Boost libraries to the link line, since it
is used in common, and it was pulling the unit test framework into
common then.
Moves forced-transparency setting down into VIEW_ITEM so that it can
be used to place forced-transparent objects in a different target.
This keeps EnableDepthTest() from equalizing the alpha values between
the two symbols (or two footprints).
We fake the alpha channel by pre-multiplying but we forgot to account
for the downscaling of the input channel value in addition to correcting
the alpha * white. This led to clipping when the values overflowed
Fixes https://gitlab.com/kicad/code/kicad/issues/14238
The wxComboBox drops nicely from the top of the screen, showing the full
element list, opposed to the choice widget that centers the selection
and places the list off the top of the screen if there are many
elements. This was broke for MacOS until wx3.2
Fixes https://gitlab.com/kicad/code/kicad/issues/1866
- Avoid repetition and errors from typos
- Allow simple changes
- Simpler data type handling, the constants are wxString
(Cherry-picked from f135881bd6 in 7.0)
- fix duplicate code and a few bugs (some are due to changes in code over the years)
- ADDED: option to export tracks and vias on external layers Exporting tracks is *very* time consuming,
and need a bit of optimization.
The userToDeviceCoordinates helper returns a VECTOR2D
Converting it to VECTOR2I back and forth is a bug and generates rounding errors
Cherry picked from stable branch
In some languages, the texts can be long, and create truncation of the left
column. So if the left column shows swatches they are truncated, or not visible
Truncating long texts is less annoying.
Fixes#14052https://gitlab.com/kicad/code/kicad/issues/14052
Correctly load arc shapes as real arcs instead of approximating now that
v7 supports graphical arcs in the schematic.
Also fix calculation of arc geometry for ccw arcs.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14101
Old PLOTTER::Text is not (yet) removed, but it use negative text size
to mirrored text, which is not really compatible with some plotters (especially PDF).
Using TEXT_ATTRIBUTES is much easy and much better,
so PLOTTER::PlotText() is added.
Note: "old" PLOTTER::Text() is not removed yet.