Also fixes a bug where an empty window would get left when loading
a file from the KiCad manager window errored out.
Also fixes a bug where we were getting the wrong exception because
we were rethrowing the type-casted one (rather than just calling
throw).
Fixes https://gitlab.com/kicad/code/kicad/issues/8604
It's tempting to say that we don't need to exclude filename chars
from symbols, but we might regret that decision down the road. Better
to just escape them.
Fixes https://gitlab.com/kicad/code/kicad/issues/8694
This allows us to avoid the monospaced font (along with the tab-stop
handling), and process a <return> as an OK rather than just <shift> +
<return>.
Fixes https://gitlab.com/kicad/code/kicad/issues/8425
(The current one keeps pulling the Kicad Manager window to the front
on OSX.)
I also removed the UpdateUI stuff which was probably causing:
Fixes https://gitlab.com/kicad/code/kicad/issues/5049
The max-char-width impl was buggy and never applied to PCBNew anyway.
Plus the stroke font has a max-char-width of 2.8 time the space width,
so it made for really wide tab spacing.
Also fixes a bug where the Scintilla editors weren't getting a
monospace font on Mac. (This bug may also exist on the other
platforms, but each would need its own fix.)
Also moves more of the Scintalla customizations to SCINTILLA_TRICKS
where they can be shared.
Fixes https://gitlab.com/kicad/code/kicad/issues/8666
We lock the project file, board, and schematic now, so the second copy
can only open them read-only. While issues might remain, it's unclear
the warning ever prevented anyone from shooting themselves in the foot
anyway.
Fixes https://gitlab.com/kicad/code/kicad/issues/7465
- Remove outdated y-offset that prevented restoring full-height
(client area returned by wx is correct these days)
- Clamp frame geometry to fit new display when display is changed
- Handle when an automatic window reposition causes a DPI change
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8341
Reduce each (Accel & Fallback) to 3 options: Off, Fast, Good. Fast AA
in accelerated canvas uses SMAA with tweaks suggested by David Beinder.
Good AA is super-sampled x2.
Cairo is similarly reduced to Off, Fast, Good, which map to the Cairo
options themselves. Best is removed as it mostly affects text rendering
and not line drawing (as our text is)