* Create separate NETLIST object to hold contents of netlist files.
* Read entire netlist and footprint link files before making applying
changes to board.
* Add BOARD::ReplaceNetlist() function to eliminate the calls between the
NETLIST_READER, PCB_EDIT_FRAME, and BOARD objects.
* Change placement of new components below the center of the current board
or in the center of the page if the BOARD is empty.
* Add dry run option to netlist dialog to print changes to message control
without making changes.
* Add button to netlist dialog to allow saving contents of message control
to a file.
* Eliminate the need to compile netlist_reader_*.cpp in both CvPcb and Pcbnew.
* Add netlist_reader_*.cpp to the pcbcommon library.
* Remove redundant load component link file code from CvPcb.
* Modify CvPcb new to work with the new NETLIST_READER object.
* Add compare() function and < and == operators to FPID object.
* Add REPORTER class to hide an underlying string writing implementation for
use in low level objects. Thank you Dick for the idea.
* Lots of minor coding policy, Doxygen comment, and missing license fixes.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
* Complete encapsulation of the MODULE class.
* Complete encapsulation of the EDA_TEXT class.
* Encapsulate most of the ZONE_CONTAINER class.
* Add pcbcommon library as a dependency for reSWIGging the scripting
support. This should cover most dependency cases.
Make scripting version compilable on platforms where the python executable is not python2 (define it by -DPYTHON_EXECUTABLE=<python executable filename>)
Mainly to plot drill maps, but can be used to plot boards, for documentation.
The print svg still exists, but the plot SVG has more options (mirroring, holes in pads),
however print svg allows color print, and full board printing, and plot does not.
and therefore tracks are now dragged when a end point is inside a pad, not necessary on the pad position.
However, drag functions still need more cleanup.
This is *a work in progress*, so some features are missing, and/or could be modified.
Mainly keepout zones are not yet exported to autorouters, and pads are not taken in account.
Some code cleanup in polygon.*