ADDED: Horizontal/vertical zoom for simulator plots, via mouse wheel,
toolbar buttons, menu commands, and hotkeys.
ADDED: Simulator preferences panel, populated with mouse wheel
and trackpad settings that control pan and zoom of simulator plots.
ADDED: Zoom In/Out Horizontally/Vertically commands that can be bound
to hotkeys.
CHANGED: Simulator plot scroll wheel gestures are no longer hard-coded
and can now be configured via the new Simulator preferences panel.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16597
Other unreported bugs that were fixed:
- Fixed wierd, jumpy simulator plot view limiting behavior.
- Fixed Zoom In Center and Zoom Out Center commands not preserving
the simulator plot center point.
- Fixed simulator plot nudging when exported as PNGs.
- Fixed rectangular selection zoom being able to exceed simulator plot
view limits.
Notes:
- Provided new SIM_PREFERENCES struct to be used for future
simulator preferences set via the simulator preferences dialog.
- Bundled pre-existing EESCHEMA_SETTINGS::SIMULATOR settings into
EESCHEMA_SETTINGS::SIMULATOR::VIEW.
- Replaced mpWindow::EnableMouseWheelPan with more general
SetMouseWheelActions.
- Refactored and tidied up wxMathPlot's mpWindow code involved with
fitting, zooming, and panning.
- Consolidated long lists of duplicated member variable initializers to
a new mpWindow private delegated constructor.
- Provided provisional Zoom In/Out Horizontally/Vertically toolbar
icons that need improvement by a graphics designer.
- Provided gitignore entries for the Qt Creator IDE
IPC2581 is a modern production file exchange system. It provides
single-file data output for an entire board including BOM and netlist
information.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/1954
This allows common operations like merging a pin courtyard
into the body courtyard in the fooprint editor, taking a
"bite" out of a polygon and so on,
For now, this only supports polygons made of straight lines.
There are some wierd cases when the operations result in nothing
(e.g. wen a big polygon is substracted from a smaller one that
it contains entirely). I have tried to do something senisble in
these cases, but there may be more optimal ways to handle it.
Relates-To: https://gitlab.com/kicad/code/kicad/-/issues/13025
CHANGED abandon the unpredictable behaviour of the Simulation Command
dialog. You now separately add simulation tabs (which have invariant
command types once created), and the dialog edits the current tab.
Also a bunch of bug fixes to make multiple simulation plots actually
work.
This is purely loading in the background based and has no artificial delay.
Will be more useful once kicad.exe ends up loading more on launch immediately ;)
Right now the splash is probably visible the longest launching pcbnew standalone.
The actual splash image can be considered a placeholder
Board setup rows should be sortable when inserting new elements. They
get sorted when saving, this keeps that representation while editing
Fixes https://gitlab.com/kicad/code/kicad/issues/12015
Also fixes some plot bugs with arcs.
Also moves polygonization of arcs (when required) in plotting code
from 5 degrees to calculated based on ARC_HIGH_DEF.
Fixes https://gitlab.com/kicad/code/kicad/issues/5017
This allows for color changes and scaling of the arrow
when the display needs it (e.g. HiDPI displays).
Also make the arrow and text respond to if the window is
active to mimic native controls.
Fixes https://gitlab.com/kicad/code/kicad/issues/6042
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.