their type, by using the more abstract PLUGIN::Footprint*() functions.
This is an intermediate phase only, other changes will be necessary as library table support comes in.
Encapsulate usage of library path searching, since that will go away as library table support comes in.
Add FOOTPRINT_EDIT_FRAME::{get,set}LibPath() and FOOTPRINT_EDIT_FRAME::{get,set}LibNickName() functions
to provide this encapsulation.
some functions used in wxWidgets ( like _strdup and few other) are not defined when this option is set.
but the equivalent option -std=gnu++0x works fine so it is used under mingw instead of -std=c++0x.
(Under Linux/OSX the option -std=c++0x is used)
This required the additional compiler command line option "-std=c++0x".
2) Switch to unique_ptr from auto_ptr which is C++ deprecated.
3) Change to new English layer names per mailing list discussion, see class_board.cpp.
4) When saving to *.kicad_pcb or *.kicad_mod, identify opportunities to use wildcard
layer sets, for pads so far.
5) Switch to two std::string hashtables in pcb_parser.cpp, away from one wxString based one
for layer names and layer sets mapping. One hashtable holds the mask, the other the index.
Layer sets are only in the mask table.
6) Move "LOCALE_IO toggle" into PCB_IO::Format() since it is a public API function and
caller should find it as convenient as possible to use. LOCALE_IO should handle
nesting OK in the case where public Format() is called from one of the Footprint*()
functions.
7) Drop support for "export module to new library". Creating new libraries will have to
be handled in concert with library table entries, and we've talked recently about
creating a better footprint library manager, one that resides in a DLL/DSO. So
this kind of functionality needs to be handled in there in the near future.
8) Change name of exported PCB_IO module/footprint to *.kicad_mod and not *.emp.
* If this param is set to 0, the previous behavior is used.
* Else the solder mask is plotted as polygon, with shapes near than this min width value are merged.
Pcbnew in nanometer version: fix a serious rounding issue due to the fact dialogs were using 4 digits for mantissa.
* This is not enough for nanometer coordinates ( 8 are needed to display a value in inches),
* so sometimes after closing a dialog, some coordinates were modified, although no new value was entered.
Minor other bug fixed.
* Add footprint methods to PCB_IO.
* Add FP_CACHE and FP_CACHE_ITEM for handling new footprint library design.
* Add code to save legacy libraries in new format.
* Change behavior of BOARD_ITEM::GetLayerName() to return the default layer
name when the item does not have a BOARD as a parent.
* Minor changes to the module output formatter when writing to module library
files (no BOARD as parent).
* Add new (and some that I forgot along the way) CMake flags to
EDA_BASE_FRAME::CopyVersionInfoToClipboard().
* Add -Wno-narrowing to GCC flags to stop GCC 4.7 from complaining about
a conversion from int to unsigned in the Boost polygon library.
* Add INPUT_STREAM_READER to richio.cpp to allow using any object derived
from wxInputStream as a LINE_READER (needs to be validated).
clean duplicate code.
Simplify HPGL dialog: plot offet removed and replace by only one option (plot origin to center of sheet or not)
This is surely enought.
Mainly to plot drill maps, but can be used to plot boards, for documentation.
The print svg still exists, but the plot SVG has more options (mirroring, holes in pads),
however print svg allows color print, and full board printing, and plot does not.
and therefore tracks are now dragged when a end point is inside a pad, not necessary on the pad position.
However, drag functions still need more cleanup.
Kicad manager: shows now svg files in tree files.
Pcbnew: fix incorrect printing (board out of page) when creating drill map in postscript format ( noticeable mainly for small boards)
* serious code cleanup (remove duplicate code)
* shows (option in 3D preference menu) the copper items (tracks, zones...) in 3D, using 35 microns copper thickness.
However, because there are a lot more3D data to show (roughly 4 times more), this is slower.