Commit Graph

27 Commits

Author SHA1 Message Date
Jeff Young baeb3689b5 Improve SNR (and spelling). 2019-08-20 18:02:28 +01:00
Seth Hillbrand 9163ac543a pcbnew: Move pads to std::deque 2019-06-01 16:23:54 -07:00
Seth Hillbrand 888c01d11b pcbnew: Move tracks to std::deque 2019-06-01 09:53:23 -07:00
Seth Hillbrand d1877d7c1b Moving modules from DLIST to std::deque 2019-06-01 09:53:23 -07:00
Mario Luzeiro 350a6052c0 Fixes 3D Viewer: Raytracing line artifact, lp:1680530 2018-11-14 09:46:03 -05:00
Ievgenii Meshcheriakov 18b0b78397 Correctly initialize module matrices in raytracer
Initialize module matrices to identity matrices instead of default zero
matrices while creating scenes for raytracer. This fixes disappearing
modules in raytracer view.

Fixes: lp:1763026
* https://bugs.launchpad.net/kicad/+bug/1763026
2018-04-11 10:06:36 -07:00
Carsten Schoenert a11714b1a4 fix misspelled 'an other' -> 'another' 2018-04-08 13:24:37 -04:00
jean-pierre charras 00c2257b26 3D viewer: Remove outdated option "show holes in zones" that was no longer used in opengl mode, and useless in ray tracing
(it was only used to reduce the calculation time)
Also add a wxBusyCursor when rebuilding the 3D scene.
2017-12-28 11:01:10 +01:00
jean-pierre charras 68268973b7 To avoid mistakes between graphic layers for pads, holes and not plated holes, rename 3 GAL_LAYER_ID names:
LAYER_NON_PLATED to LAYER_NON_PLATEDHOLES
LAYER_PADS_HOLES to LAYER_PADS_PLATEDHOLES
LAYER_PADS to LAYER_PADS_TH
and add comments and fix a render issue in gal mode for non plated holes.
2017-11-29 09:48:41 +01:00
Oliver b80449b069 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-20 17:46:03 -05:00
Wayne Stambaugh f3908bd87c Revert premature commit of 17ab319b, "Fixes for 3D model offset".
This reverts commit 17ab319b99.
2017-11-11 20:04:46 -05:00
Oliver 17ab319b99 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-11 15:08:08 -05:00
Tomasz Włostowski 90ab5860dc refactoring: removed dependency of libpcbcommon on 3d-viewer. 2017-11-03 20:01:42 +01:00
Tomasz Włostowski 3b16d3cffe further DLIST/Iterators cleanup, some code formatting 2017-06-23 11:12:37 +02:00
Jon Evans 3ec28e2acf Refactor layer enumerations to all live in the same place 2017-03-30 16:01:48 -04:00
Mario Luzeiro 840bcb5189 3D-Viewer: improvements on reflections and on plastic normal texture
+ make the number of samples for reflection and refraction
parameterizable.
+ add some fuziness to reflection.
+ improvements on plastic normal texture
2017-01-26 07:22:46 -05:00
Mario Luzeiro 33449216b5 3D-Viewer: Improvements on reflection and refraction
- crete an option for absorvance (works better to make the epoxy
different for regular transparent materials).
- visual fix an issue related with the epoxy render (square bands on the
render).
- fix a reflection issue (it was not take in account the reflection
material color).
2017-01-21 09:21:44 -05:00
jean-pierre charras d56a49d218 Performance counter rework: More comments, code cleaning, and move GetRunningMicroSecs() prototype from common.h to profile.h.
profile.h should now contain all info for profiling.
2017-01-02 13:49:36 +01:00
Mario Luzeiro ad2458056a Improvements on 3DViewer raytracing render
+ Implement sRGB to Linear and Linear to sRGB conversions.
+ Fix an issue in the AntiAliasing adaptive logic.
+ Improves the ambient color use on the shader.
+ Improves post-shader calculation. Fixes the saturated dark regions.
+ Improves the transparency of soldermak material.
2016-12-22 16:18:20 -05:00
Mario Luzeiro 6d27087053 Improve board texture (make it square), add directional light to top/bot. 2016-10-09 11:34:28 -04:00
Mario Luzeiro f59bde8cc3 Improve brushed and plastic textures 2016-10-09 11:34:20 -04:00
Mario Luzeiro ae8c62843e Raytracing: implement brushed metal perturbator 2016-10-09 11:34:09 -04:00
Mario Luzeiro 995fde8d9c (forget to staged modified files) 2016-10-09 11:33:53 -04:00
Mario Luzeiro ee71875b4b Implement normal perturbation materials on raytracing 2016-10-09 11:33:16 -04:00
Mario Luzeiro 89bb47ede6 Improve shadow on postshader and add a gamma sRGB color space convertion 2016-10-09 11:33:09 -04:00
Mario Luzeiro 49dce5d191 Improve shadow calculation on Raytracing
Makes it not so dark.
Speed optimization on post shader calculation.
2016-10-09 11:32:59 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00