Commit Graph

13 Commits

Author SHA1 Message Date
Wayne Stambaugh 8fd83cbb95 Pass wxPoint objects by reference instead of on the stack. 2021-07-26 15:35:33 -04:00
david-beinder 8b3ccab0a3 Implement explicit polygon construction for most pad shapes
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8650
2021-07-13 14:51:58 +00:00
jean-pierre charras 54b6f51633 DSN export: export RECT and ARC shapes (on silkscreen layer) from footprints
Also export arc track segments as lines. (Freerouter does not support QARCs)
Fixes #8769
https://gitlab.com/kicad/code/kicad/issues/8769
2021-07-11 18:15:40 +02:00
jean-pierre charras 515669284a convert_basic_shapes_to_polygon: some enhancements:
- allows setting a minimal seg count for circles and rounded end segments.
- When using ERROR_OUTSIDE, ensure the arc correction is the actual value
needed by the segment count, not the max value allowed
2021-07-05 17:46:02 +02:00
Wayne Stambaugh 507a88524a KiCad internal library header file housekeeping. 2021-07-01 13:46:38 -04:00
Jeff Young 2a088e5c7b Add conversion of circles to zones and enable in footprint editor.
Also rule areas, of course.

Fixes https://gitlab.com/kicad/code/kicad/issues/6966
2021-01-06 17:21:49 +00:00
Jeff Young 59f3fefd17 When polygonizing arcs don't use synthesized center and angle.
Start, mid and end are the "real" properties and come with less
error.

Also collapses two arc polygonization routines into one.

Also fixes DRC checks to be cognizant of arc approximation error.

Fixes https://gitlab.com/kicad/code/kicad/issues/6039
2020-10-23 23:55:45 +01:00
Jeff Young bbe7573d1c Performance enhancements to roundrect pads and clearance outlines.
Aka: avoid Clipper at all costs.

Fixes https://gitlab.com/kicad/code/kicad/issues/5900
2020-10-14 15:56:43 +01:00
Jeff Young 1703729269 Require explicit decl of maxError and errorLocations.
This should reduce both performance issues and clearance issues.
2020-10-13 13:49:07 +01:00
Seth Hillbrand 35d993988d Comment update 2020-09-11 09:48:39 -07:00
Jeff Young e2bc7557cc Clean up arc/circle polygonization.
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle.  However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.

2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
 anyway.  (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".

3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers.  Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.

4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.

5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards.  It's now only exposed as a RAII object which  automatically
cleans up when it goes out of scope.

6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.

Fixes https://gitlab.com/kicad/code/kicad/issues/5567
2020-09-11 11:23:49 +01:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Ian McInerney 13b6028e1b Refactor all math into a new kimath library
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions

This is part of cleaning the build system for #1906.
2020-01-07 17:12:59 +00:00
Renamed from include/convert_basic_shapes_to_polygon.h (Browse further)