ADDED: with cmake KICAD_MACOSX_APP_BUNDLE option the user can disable
the macOS app bundle creation when compiling on macOS. This permit to
use/install KiCad like any other *nix platform (/usr/bin, /usr/share,
ecc.). By default, cmake build the app bundle.
The form builder window only contained the notebook control, so it was
basically pointless. This removes the base frame and instead makes
PCB_CALCULATOR_FRAME inherit directly from KIWAY_PLAYER.
The BuildSteps folder now contains the CMake scripts that are
called during the build process as individual stages, while
the root CMakeModules directory contains the CMake files used
during the configuration phase.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
The help file bridget_tee_formula.md can be displayed in pcb_calculator.
For Help messages, a markdown text (with some basic html tags) is often enough
and is more easy to translate than full html texts.
This changes make_lexer() so that it no longer generates a custom target
but instead attaches the generated files to an existing one (so the first
argument now is the name of an existing library or executable, and it needs
to come after the add_library/add_executable call).
The generated source is no longer listed in the project sources, as it is
added by the function. The files are generated in the build tree rather
than the source tree, and the directory is added to the include path for
the respective project as well as exported to projects linking against it.
Generated files in subdirectories are somewhat supported, but need to be
referenced with the same name as they were generated (i.e. including the
subdirectory name).
Fixes: lp:1831643
* https://bugs.launchpad.net/kicad/+bug/1831643
Fixes: lp:1832357
* https://bugs.launchpad.net/kicad/+bug/1832357
Fixes: lp:1833851
* https://bugs.launchpad.net/kicad/+bug/1833851
Building custom targets that depend on custom commands such as our
keyword lexer requires two layers of indirection to pick up changes
properly and not overwrite the same file in parallel builds.
Fixes: lp:1831643
* https://bugs.launchpad.net/kicad/+bug/1831643
Libpolygon can provide its own includes via target_include_dirs PUBLIC.
This means any linking targets do not need to specifiy them manually.
As common requires polygon, the polygon dep is also now no longer
required downstream of libcommon, as it's transisitvely implied
by libcommon's target_link_libraries.
This resolves a circular dependency previously detected and also
simplifies CMakeLists.
The bitmap definitions (BITMAP_DEF and so on) do not
have any dependencies on other libs, including WX. This
means the bitmaps library can be isolated from the other
dependencies.
Common now depends on bitmaps, and libraries that depend
on common can pick it up from the common target_link_libraries,
as it is PUBLIC. This means a lot of targets no longer
need manual bitmap linkage.
This avoids a circular dependency that was previously reported
by static analysis.
Avoiding pulling in WX and other headers into the include
tree of each bitmap .cpp is a huge speed up (around 10x) in
compilation, and the generated static library is also 10x
smaller (20MB vs 200MB)
Add common as a link library to pnsrouter,connectivity.
THese library do still use common code (including bitmaps,
via base_screen.h) and this allows them to pick up the libcommon
includes correctly.
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.