Maciej Suminski
a4a6064316
Fixed stroked circles width issue with OpenGL shaders.
2013-07-17 10:21:29 +02:00
Maciej Suminski
3cedadd738
Fixed OpenGL tracks transparency & netnames issue.
2013-07-16 15:44:08 +02:00
Maciej Suminski
6dd9cb6fb8
1 pixel wide lines using OpenGL shaders.
2013-07-16 08:49:12 +02:00
Maciej Suminski
6789755b06
Stroked lines in Cairo GAL are always drawn at least 1 pixel wide.
2013-07-16 08:48:21 +02:00
Maciej Suminski
79a4f42ef9
Fixed multiline vertical strings drawing bug.
2013-07-09 10:00:23 +02:00
Maciej Suminski
145ea35ac3
Fixed segmentation fault when there was no board loaded.
2013-07-05 15:48:45 +02:00
Maciej Suminski
1399ed198c
Removed most of deprecated OpenGL calls. Items used to be drawn in immediate mode now are drawn using vertex arrays.
2013-07-05 14:01:33 +02:00
Maciej Suminski
c2fb99ce49
Removed pointers where they were not necessary.
2013-07-05 09:31:04 +02:00
Maciej Suminski
d8e45ef866
Fixed drawing circles and semicircles using display lists.
2013-07-04 16:27:27 +02:00
Maciej Suminski
be415dab1d
Moved STROKE_FONT from PAINTER to GAL.
2013-07-04 11:37:43 +02:00
Maciej Suminski
d0278dad15
Shaders can handle integer parameters (uniforms).
2013-07-03 13:08:43 +02:00
Maciej Suminski
fc7b9029c9
Fixed stroked semicircles Z coordinate in shaderless OpenGL backend.
2013-07-02 18:11:57 +02:00
Maciej Suminski
2061947138
Fixed stroke semicircles drawing using shaderless OpenGL backend.
2013-07-02 09:27:12 +02:00
Maciej Suminski
f38935459b
Headers are regenerated only if shaders' source code was modified.
2013-07-01 15:47:44 +02:00
Maciej Suminski
a6ce907a4f
Faster polylines drawing using OpenGL backend.
...
Fixed drawing of lines' caps.
2013-07-01 15:23:43 +02:00
unknown
f1dbfffd82
Removed different styles of line caps and line joins, leaving only round caps & joins.
...
Fixed drawing stroked semicircles using OpenGL backend.
2013-07-01 14:39:27 +02:00
Maciej Suminski
a46d344db2
Mirrored text display bugfix.
2013-07-01 14:06:38 +02:00
Maciej Suminski
5476a03799
Changed std::map to boost::unordered_map for storing memory chunks and groups information.
2013-07-01 13:20:48 +02:00
Maciej Sumiński
fa083142a7
Colors are stored as unsigned bytes instead of floats.
2013-06-30 22:45:31 +02:00
Maciej Sumiński
a1f81bbe97
Shaders are built-in instead of being loaded from external files.
2013-06-30 19:31:16 +02:00
Maciej Sumiński
e9669c6594
More debug information in case of failure compilation of shaders.
2013-06-30 15:37:46 +02:00
Maciej Sumiński
690e7144c1
Made shaders compatible with Intel GPUs.
2013-06-30 15:37:35 +02:00
Maciej Suminski
95d5ab706a
VBO_CONTAINER: Changed new[]/delete[] pairs to realloc(), possibly reducing memory fragmentation and the container shrinking time.
2013-06-28 10:47:41 +02:00
Maciej Suminski
009925724e
Minor code cleaning.
2013-06-27 17:31:10 +02:00
Maciej Suminski
96116659be
Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations.
2013-06-27 16:05:15 +02:00
Maciej Suminski
1e7df3606a
Groups are stored in map instead of deque, so it allows easier adding & removing.
2013-06-27 11:54:49 +02:00
Maciej Suminski
603029b106
High contrast mode with showing the selected layer on the top.
2013-06-26 16:31:52 +02:00
Maciej Suminski
4ca54b2f1d
Small speed up for the color change function (OpenGL_GAL).
2013-06-26 10:43:58 +02:00
Maciej Suminski
258b804941
Added possibility to change cached layer color (for the purpose of high contrast display).
2013-06-25 17:12:54 +02:00
Maciej Suminski
dbb4e67737
Fixed warning about a not initialized variable.
2013-06-25 16:54:30 +02:00
Maciej Suminski
cdab6cfdbe
Draw the origin marker in OpenGL with shaders GAL.
2013-06-24 16:02:18 +02:00
Maciej Suminski
33b3d5edfb
Small improvements to SHADER class.
2013-06-24 15:40:31 +02:00
Maciej Suminski
e1aa6f7e84
Grid settings apply to GAL based rendering.
2013-06-24 14:33:02 +02:00
Maciej Suminski
9e937f8113
Added convertsion from wxColour to COLOR4D.
2013-06-24 10:32:08 +02:00
Maciej Suminski
d114d9e386
Passing COLOR4D parameter using constant reference.
2013-06-24 10:21:34 +02:00
Maciej Suminski
4e8d1366b6
Added conversion from EDA_COLOR_T to COLOR4D.
2013-06-24 10:12:36 +02:00
Maciej Suminski
bf7d383066
Changed atan2() to VECTOR2D::Angle()
2013-06-21 09:01:40 +02:00
Maciej Suminski
fdc52d933a
Fixed some minor rendering issues, mostyl for shaderless OpenGL GAL.
2013-06-20 16:37:21 +02:00
Maciej Suminski
316f7309a1
Bug fixes:
...
- VBO_CONTAINER::allocate() was returning wrong value in case of error
- framelimiter had wrong formula for computing destined period between frames
- removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
2013-06-20 13:16:12 +02:00
Maciej Suminski
585aeb7f91
Moved fields containing information about currently used color, shader and transformation for vertices from VBO_ITEM to VBO_CONTAINER (OPENGL_GAL).
2013-06-19 10:50:46 +02:00
Maciej Suminski
c4e42f46a9
Removed unnecessary functions from VBO_VERTEX.
2013-06-18 17:53:12 +02:00
Maciej Suminski
8a89e160ed
Added VBO_CONTAINER as a faster storage for vertices (OPENGL_GAL), tuned for exchanging data with GPU.
...
Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
2013-06-18 16:20:29 +02:00
Maciej Suminski
5c405a6f40
Removed some debug messages.
2013-06-06 11:54:37 +02:00
Maciej Suminski
03b5d6125b
Removed indices storing from VBO_ITEM as they are always consecutive numbers. Removed storing pointers to VBO_ITEMs that have to be drawn - instead they are memcpied to mapped GPU memory.
...
Some functions of VBO_ITEM became inline.
2013-06-06 11:52:39 +02:00
Maciej Suminski
7858e6aa7c
Changed data structure in VBO_ITEM.
2013-06-05 10:48:30 +02:00
Maciej Suminski
85a2aee79c
Introducing shaders.
...
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
2013-06-04 15:58:53 +02:00
Maciej Suminski
2912138ef2
Display linking errors in debug mode for shaders. Added SHADER::GetAttribute() function for getting shaders attribute location.
2013-06-03 10:54:24 +02:00
Maciej Suminski
31b722f9d3
Added tesselation of polygons for VBO based rendering (OpenGL GAL).
2013-05-27 09:37:49 +02:00
Maciej Suminski
7dec942ef7
Different way of rendering groups (with a single DrawElements call) in OpenGL GAL.
2013-05-16 18:43:25 +02:00
Maciej Suminski
b58cc107e6
Changed functions for adding vertices in VBO mode to make code easier to read and understand.
2013-05-16 14:47:34 +02:00