Ian McInerney
e8b11c911e
Migrate Pcbnew/footprint viewer/footprint editor to the new UI update system
2020-08-16 19:10:26 +00:00
Jeff Young
7340c97ef9
Undo for schematic-wide operations.
...
Editing value/footprint fields of multi-unit components.
Find/Change.
Annotation.
Back annotation.
Fixes https://gitlab.com/kicad/code/kicad/issues/2122
Fixes https://gitlab.com/kicad/code/kicad/issues/4869
Fixes https://gitlab.com/kicad/code/kicad/issues/3933
Fixes https://gitlab.com/kicad/code/kicad/issues/4871
Fixes https://gitlab.com/kicad/code/kicad/issues/3899
2020-07-13 12:32:17 +01:00
Jon Evans
5d118b0700
More visibility settings infrastructure
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ADDED: Three-state high contrast mode action
ADDED: Save contrast mode in local settings
Also some initial infrastructure for layer presets
2020-07-11 21:59:07 -04:00
Ian McInerney
fb10406e67
Add right-click context menus for toolbar items
2020-06-26 21:29:03 +00:00
Ian McInerney
52856a8ce4
Move scaled toolbar separator into ACTION_TOOLBAR
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* Ensure all separators are scaled separators
* Clean up toolbar creation functions
2020-06-26 21:29:03 +00:00
Jeff Young
aeed8e6e2c
Finish implementation of DRAWSEGMENT::C_RECT.
...
It's currently only supported in the Footprint Editor. It could be
easily added to the board editor (all the code is there), but the board
editor is a little short on room in the drawing tools toolbar.
2020-06-15 20:51:31 +01:00
Jeff Young
ad12c42e8b
Push grid settings dialogs down into common.
...
This also gives support for fast grid switching and a user grid
to eeschema.
Fixes https://gitlab.com/kicad/code/kicad/issues/2200
2020-06-14 19:26:37 +01:00
Jeff Young
d99febba6c
Treat sketch mode module items and board items the same.
2020-05-26 23:21:38 +01:00
Ian McInerney
29a40ddf9c
Readd text sketch mode to the footprint editor toolbars
...
This was removed during the transition to tool actions,
but the setting still exists, so it can get enabled with
no way to turn it off. Another solution would be to remove
the option for text sketch completely, but I am too lazy
to do that right now.
Fixes https://gitlab.com/kicad/code/kicad/issues/4269
2020-05-24 11:58:33 +01:00
Jeff Young
e9cd9ee8ff
Actionize the rest of the 3D viewer.
...
Fixes https://gitlab.com/kicad/code/kicad/issues/2228
2020-03-19 15:10:32 +00:00
Mark Roszko
11ff16be4e
Switch to scoped enums
2019-12-20 14:11:39 +00:00
Ian McInerney
b9d8849b28
Unify unsaved changes detection logic in all frames
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Create an IsContentModified() function in each frame
that provides if the content has been modified, and
use that instead of always copying the checks.
2019-12-19 15:34:01 +00:00
Ian McInerney
610964b59c
modedit: Disable editing tools when no footprint is loaded
2019-11-24 11:55:30 +00:00
Ian McInerney
e82795ba58
Fix grid settings in pcbnew/modedit/cvpcb
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* Make the grid display settings separate from the board object
* Ensure that the grid is initialized on creation in all the frames
Fixes: lp:1843169
* https://bugs.launchpad.net/kicad/+bug/1843169
2019-11-23 23:35:21 +00:00
Seth Hillbrand
6625d0721e
Implement Get/Set display options
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The pointer passing for display options is deprecated. This removes the
excess casting as the EDA_FRAME didn't need the base call with no value.
All requests for display options are now returned const and are updated
with a Set() routine after modification.
In Gerbview, this resolves an issue where the display options were not
stored because it was receiving the NULL from EDA_FRAME.
2019-11-07 08:26:44 -08:00
jean-pierre charras
22c11d1092
Footprint editor: remove not selectable layers from the layer box selector.
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3 layers shown (but not selectable) in layer manager are removed from layer box
(inner_layers is a pseudo layer, Edge_Cuts and Margin are not yet managed in Fp)
2019-11-06 11:35:02 +01:00
Jeff Young
ddf887d24a
Add layer selector to Footprint Editor for consistency.
...
Fixes: lp:1850858
* https://bugs.launchpad.net/kicad/+bug/1850858
2019-11-05 17:22:51 +00:00
Ross Schlaikjer
64a42ffa35
Add keepout in footprints: Starting point.
2019-10-29 11:24:30 +01:00
Michael Kavanagh
79b2ff7551
Refactor deleteTool ACTION removing duplicates
2019-08-12 13:49:55 -04:00
Jeff Young
f9702aab87
Immediate actions for PlEditor, PcbNew, etc.
2019-06-25 11:34:28 +01:00
Jeff Young
b0e8443383
Sync-ing of menu has been done in CONDITIONAL_MENU for some time now.
2019-06-10 23:46:01 +01:00
Jeff Young
5e49517781
Move hotkeys to ACTION architecture.
2019-06-10 23:46:00 +01:00
Jeff Young
e606587ff6
Move remaining Symbol Tree ctx menu cmds to ACTIONS.
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Also moves the various Player instantiators down into COMMON_TOOLS
for better sharing.
2019-06-10 23:46:00 +01:00
Jeff Young
1ea5b04e22
More ACTIONS work. Nearly done now.
2019-06-04 22:31:42 +01:00
Jeff Young
1bf04d1722
More ACTIONs work.
2019-06-04 00:51:16 +01:00
Jeff Young
9f1e2e34b7
Move some dupicated tools to common tools.
2019-06-03 21:08:30 +01:00
Jeff Young
33773bad4d
Yet more command conversions to ACTIONs.
2019-06-02 21:10:56 +01:00
Jeff Young
1a3d0492f5
Push polar coords down into COMMON_TOOLS.
2019-05-18 00:21:49 +01:00
Jeff Young
fbb807f3bb
Move some more menu & toolbar items to modern toolset.
2019-05-16 19:57:06 +01:00
Jeff Young
69afa27a5f
Implement ACTION_TOOLBAR and update some of the menus to ACTION_MENU.
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This gives us better separation of MVC in line with the design of
the modern toolset. It also reduces a whole bunch of duplicated
data.
2019-05-15 17:50:52 +01:00
Jeff Young
a12d769074
Code clarification and commenting.
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Also renames toolbar files to reduce confusion with the modern toolset
tool files.
2019-05-06 15:31:23 +01:00