Commit Graph

6 Commits

Author SHA1 Message Date
Ian McInerney 50b2271f84 Fix missing variable initialization 2020-07-18 23:56:39 +01:00
Mario Luzeiro 779ed40588 3D-Viewer: improve SSAO
Implement blur based on depth weights.
Improve occlusion based on direct light/shadow it receives.
Improve occlusion mixing with the final color by using multiply instead
of subtract.
Remove debug and test code.
2020-07-16 11:23:02 +00:00
Mario Luzeiro ad2458056a Improvements on 3DViewer raytracing render
+ Implement sRGB to Linear and Linear to sRGB conversions.
+ Fix an issue in the AntiAliasing adaptive logic.
+ Improves the ambient color use on the shader.
+ Improves post-shader calculation. Fixes the saturated dark regions.
+ Improves the transparency of soldermak material.
2016-12-22 16:18:20 -05:00
Mario Luzeiro 89bb47ede6 Improve shadow on postshader and add a gamma sRGB color space convertion 2016-10-09 11:33:09 -04:00
Mario Luzeiro 49dce5d191 Improve shadow calculation on Raytracing
Makes it not so dark.
Speed optimization on post shader calculation.
2016-10-09 11:32:59 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00