Commit Graph

105 Commits

Author SHA1 Message Date
Mark Roszko ae785194ce Silence/fix double to float conversion warnings 2019-12-12 21:51:21 +00:00
Seth Hillbrand eb3d32f967 SHAPE_LINE_CHAIN: Unify constructors
Keeps the multi element SHAPE_LINE_CHAIN constructors in a single
routine using std::vector and implicit construction.
2019-12-12 13:54:48 +00:00
Seth Hillbrand 6983c56cf8 Use const references where possible
This avoids copy cost on local vars where we only read.
2019-12-05 14:40:22 -08:00
Seth Hillbrand b5f021ff9f Cleanup: Replace push_back with emplace_back
In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
2019-12-05 13:41:21 -08:00
Seth Hillbrand 4d2e953f42 Cleanup: Replace C-only deprecated headers
This replaces headers deprecated by C++14 with their equivalent
replacement
2019-12-05 11:03:15 -08:00
Seth Hillbrand 79972a3867 3d: Fix initialization call
The vector duplication call was invalid as growing the vector
invalidates the iterators.
2019-11-07 04:45:46 -08:00
Michal Jahelka ae79a2bdcf c3d_render_ogl_legacy.cpp: initialize m_Emissive member of SMATERIAL to be sure it is set to 0, 0, 0 2019-09-10 17:39:48 +02:00
Jeff Young a25368cc6b Improve spelling.
The groundwork here is thanks to kunda1.

Fixes: lp:1831510
* https://bugs.launchpad.net/kicad/+bug/1831510
2019-08-20 19:14:05 +01:00
Jeff Young baeb3689b5 Improve SNR (and spelling). 2019-08-20 18:02:28 +01:00
Seth Hillbrand 59ed9f086f 3d-viewer: Remove dead code
The 2d-bbox of the 3d viewer was calculated and set but never used
2019-08-16 10:56:32 -07:00
Simon Schubert 0823692dda 3d: min dot needs to be square
Given that we compare the dot product (square of length) to s_min_dot,
it means that s_min_dot also needs to be square, or we wind up
converting line segments into circles that are visually distinct from
circles, leading to gaps in polylines.
2019-08-15 14:02:00 -07:00
Seth Hillbrand 77cefe0c16 Normalize line endings
A few files snuck in with CRLF for the line endings.  These make it hard
to look at diffs as every line appears to have changed.  This commit
makes only line ending changes, so can be ignored
2019-06-19 15:18:30 -07:00
Seth Hillbrand 9163ac543a pcbnew: Move pads to std::deque 2019-06-01 16:23:54 -07:00
Seth Hillbrand 888c01d11b pcbnew: Move tracks to std::deque 2019-06-01 09:53:23 -07:00
Seth Hillbrand d1877d7c1b Moving modules from DLIST to std::deque 2019-06-01 09:53:23 -07:00
Seth Hillbrand ddc6079ceb Move remaining hard-coded segment counts
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
2019-05-16 08:49:55 -07:00
Henner Zeller 2aea26de1e Raytracing - a more pleasing way sequencing blocks to render. 2019-05-14 09:27:16 -04:00
Mario Luzeiro b9a17b928a Fixes lp Bug #1828747 - Add some epsilon value to ray dir on orthographic mode
so they will not be zero when viewing the board com the top/bot.
This was causing problems with BBox intersect function that was using
invDir values.
2019-05-14 10:15:59 +02:00
John Beard 18593d2dbb 3D viewer: decouple renderers from wxCursors
Provide a toolkit-agnostic interface for "busy indicators", which
allows the 3D viewer to show a busy cursor, without the canvases
having to to know how a wxCursore works.

The motivation here is to decouple the 3D renderers from the WX
GUI system, as they can then be used when when there is not an
active window (e.g. for offscreen rendering).

Otherwise, attempting to use a wxBusyCursor without a GUI
available is an instant segfault.
2019-05-12 14:19:39 +01:00
jean-pierre charras 098d9bf056 3D viewer: Fix: board outlines ignored in 3D for triangular board shapes
Fix also a few minor coding style issues.

Fixes: lp:1814324
https://bugs.launchpad.net/kicad/+bug/1814324
2019-02-02 17:59:53 +01:00
jean-pierre charras 3dd5a912b6 remove dead code. 2019-01-07 19:42:18 +01:00
Seth Hillbrand 0769b0409f 3d-viewer: Remove threading on middle layer
The middle layer of the 3d contours does not need threading as it does
not have substantial calculations.  It also contains has a few
wx*Asserts that may not be called from other than the main thread.
Rather than remove useful error checking, we remove excess threading.

Fixes: lp:1802940
* https://bugs.launchpad.net/kicad/+bug/1802940
2018-12-10 19:51:32 -08:00
jean-pierre charras 90139d540c 3D viewer: Fix hanging when a board is displayed in non realistic mode and the body is not shown. 2018-11-26 15:58:54 +01:00
Mario Luzeiro 350a6052c0 Fixes 3D Viewer: Raytracing line artifact, lp:1680530 2018-11-14 09:46:03 -05:00
John Beard e52688586a Don't use memset to initialise aggregate of floats.
In C3D_RENDER_OGL_LEGACY::setupMaterial(), the struct
m_materials (which is made up of floats and glm::vec3f's)
is initialised with a memset to 0. This is unsafe, as
floating point value representations in C++ are implementation-
defined (so 0 in memory is not 0-valued for sure).

Use empty-brace aggregate-initialisation, which does the right thing.
2018-11-13 13:37:59 -05:00
Seth Hillbrand ddea4e11d1 3d-viewer: Fix intersection bug
Bounding box check always returned false, leading to incorrect BBox
checks when one bbox is interior to the other
2018-10-11 14:47:06 -07:00
Seth Hillbrand f8784f30a8 Removing OpenMP
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt

std::thread is used instead for multithreaded computation
2018-09-21 12:44:20 -07:00
Maciej Suminski 18c38bd60e Fixed a shadowed variable warning 2018-09-10 10:06:17 +02:00
Seth Hillbrand a6325aab29 Replacing Tesselation
Replaces Poly2Tri with updated code to process polygons faster and more
robustly.  Notably, we can now handle overlapping holes in the polygons,
allowing us to cache the triangulation of complex boards
2018-09-01 19:30:50 -07:00
Seth Hillbrand f6bd6b1360 3d: Replace glFinish with glFlush
glFinish is meant to ensure every aspect of the screen is fully-drawn
before continuing.  This causes issues with certain chipsets (Intel
4-8k)

glFlush is more of a suggestion that CPU work is complete and the GPU
should complete its work in a "timely" fashion.

We add an additional glFinish call before getting a screenshot as this
will copy the actual data from the card buffer.

Fixes: lp:1775976
* https://bugs.launchpad.net/kicad/+bug/1775976
2018-06-13 15:32:18 -07:00
jean-pierre charras 6e5131be5a Minor fix in fp editor and fp viewer: display the fp info instead of the useless board info.
board info makes sense only in board editor, not in fp editor and fp viewer.
2018-05-12 10:44:31 +02:00
jean-pierre charras 4cc62ce038 3D viewer: minor enhancement: display the name of the 3D shape being loaded. 2018-05-08 16:07:09 +02:00
Seth Hillbrand 86f744a1fd Adding initialization to GLM vectors 2018-04-11 10:59:28 -07:00
Ievgenii Meshcheriakov 18b0b78397 Correctly initialize module matrices in raytracer
Initialize module matrices to identity matrices instead of default zero
matrices while creating scenes for raytracer. This fixes disappearing
modules in raytracer view.

Fixes: lp:1763026
* https://bugs.launchpad.net/kicad/+bug/1763026
2018-04-11 10:06:36 -07:00
Carsten Schoenert a11714b1a4 fix misspelled 'an other' -> 'another' 2018-04-08 13:24:37 -04:00
Jeff Young cd0cd242d1 Move 3D polygon approximation to absolute-error algorithm.
Also inflates via and pad hole polygons to bisect their circles.

Fixes: lp:1758137
* https://bugs.launchpad.net/kicad/+bug/1758137
2018-03-23 12:46:17 +00:00
Maciej Suminski 5bbb4489b3 Fixed out of bounds access to m_shaderBuffer array in 3D viewer raytracer 2018-03-05 17:49:34 +01:00
Bernhard Stegmaier a786078747 Fix clang-mp build error (don't declare const variables as being firstprivate) 2018-03-04 12:22:12 -05:00
Jean Philippe EIMER e0f7958dbd Compatibility fixes for GLM 0.9.9
Fixes: lp:1746546
* https://bugs.launchpad.net/kicad/+bug/1746546
2018-02-06 13:30:13 +01:00
jean-pierre charras 5d72aebd22 Fix code after renaming files 2018-01-29 16:40:22 +01:00
jean-pierre charras 5d08f1a0d9 Breaks the large create_layer_items.cpp file into 2 smaller specialized files, to make changes in 3D shapes calculations more easy. 2018-01-28 14:05:17 +01:00
Camille 5c4f8abd24 Fix type promotion in math function 2018-01-09 19:11:27 -05:00
Camille 9ff66a5274 Fix unnecessary value parameter detected by clang-tidy. - Replace value parameter by const reference parameter or move-assignement in some cases 2018-01-09 18:55:51 -05:00
Mark Roszko b98cc0b937 Some coverity fixes 2018-01-05 22:51:03 -07:00
jean-pierre charras 00c2257b26 3D viewer: Remove outdated option "show holes in zones" that was no longer used in opengl mode, and useless in ray tracing
(it was only used to reduce the calculation time)
Also add a wxBusyCursor when rebuilding the 3D scene.
2017-12-28 11:01:10 +01:00
jean-pierre charras 68268973b7 To avoid mistakes between graphic layers for pads, holes and not plated holes, rename 3 GAL_LAYER_ID names:
LAYER_NON_PLATED to LAYER_NON_PLATEDHOLES
LAYER_PADS_HOLES to LAYER_PADS_PLATEDHOLES
LAYER_PADS to LAYER_PADS_TH
and add comments and fix a render issue in gal mode for non plated holes.
2017-11-29 09:48:41 +01:00
Oliver b80449b069 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-20 17:46:03 -05:00
Wayne Stambaugh f3908bd87c Revert premature commit of 17ab319b, "Fixes for 3D model offset".
This reverts commit 17ab319b99.
2017-11-11 20:04:46 -05:00
Oliver 17ab319b99 Fixes for 3D model offset
- Display offset units in 3D preview window (inches or mm)
- Fix offset in 3D renderer
- Fix offset in Raytracing renderer
- Fix offset in STEP export
- Fix offset in VRML export
2017-11-11 15:08:08 -05:00
Tomasz Włostowski 90ab5860dc refactoring: removed dependency of libpcbcommon on 3d-viewer. 2017-11-03 20:01:42 +01:00