Dragging filled zones in OpenGL was extremely slow due to the
invalidated triangulation cache. Moving the zone should also move the
triangles and keep the cache valid.
The hittest needs to use distance calc rather than squared distance.
This also adjusts the radius value to be double as to avoid unneeded
loss of precision
The arc shapes need to connect with their adjacent points. By storing
the relevant points, we allow exact point matching on both ends of the
arc as well as localize point storage.
Previously, all overlapping polygons (pads and min thickness areas to remove) were
merged.
Drawback: pads attributes are lost. In Gerber this is annoying.
Now the pads are plot as flashed or Regions items, and min thickness areas are added
but shapes are not merged and keep their attributes.
Creates new substructure for arc management. Existing functions provide
wrapper to use SHAPE_LINE_CHAIN as normal, without arcs while also
permitting the addition of arcs into the chain
- Fix non optimal shape of solid polygons after inflate transform.
- Add a small extra clearance ((2 microns) when creating clearance areas
(especially, convert arc to polygons create small differences)
- Add a small threshold (1 micron) in drc test distances to avoid false positives
- fix a minor issue in TransformOvalToPolygon that created sometimes a not perfect shape
Fixes#3812https://gitlab.com/kicad/code/kicad/issues/3812
The new line collision search uses BBox() to check for colliding
objects. BBox in the SHAPE_LINE_CHAIN did not include width as the
chains were assumed to be zero-width. This is not the case for
PNS::LINE elements.
We mostly don't notice this because DRC checks for SEGMENT collisions
but it becomes obvious/annoying when we cannot place a track for unknown
reasons and the snap-back doesn't take line width into account.
Fixes#3776 | https://gitlab.com/kicad/code/kicad/issues/3776
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.