Eeschema now uses dashed lines for graphic lines (to be consistent with plot functions and toolbal icon).
Fix an old bug in some envionments which warp the mouse on a bad monitor when opening eeschema, pcbnew and some other windows, only noticeable guys who are lucky enough to have more than one monitor.
Fix issue when using a page layout file in project folder: eeschema and Pcbnew did not use it, unless using an absolute path.
Now, if the file path is nor absolute, it is seen as relative to the project (which is the expected behavior)
fp lib wizard: when pcbnew id compiled with USE_GITHUB_PLUGIN=OFF, the github plugin option is no more accessible (and the web viewer no more used).
* default file ext is now .gbr (the "official extension")
* some outdated commands remoded.
* mainly use mm and 4.5 format instead of inches and 3.4 format. this is mandatory,
because the 3.4 format (comming from old pcbned internal units) creates truncations in coordinates.
(with serious issues in polygons which can appear self-intersecting afer truncation)
SVG plot, fix a missing reinitialization in plot lines, which could define a filled polyline, instead of a simple polyline
(these fixes solve Bug #1313084 )
The plan goes like this:
- eeschema still uses int in decidegrees
- all the other things internally use double in decidegrees (or radians
in temporaries)
- in pcbnew UI the unit is *still* int in decidegrees
The idea is to have better precision everywhere while keeping the user with int i
angles. Hopefully, if a fractional angle doesn't come in from the outside, everything
should *look* like an integer angle (unless I forgot something and it broke)
When the time comes, simply updating the UI for allowing doubles from the user should
be enough to get arbitrary angles in pcbnew.
In particular the new mechanism for handling extended color palettes is in place,
included renaming the ini keys and saving the color name instead of its index; this means better forward compatibility with palette changes.
Since ini keys are changed, colors will be reset
include/vector2d.h: Removed old version
include/math/math_util.h: rescale() for VECTOR2
include/math/vector2d.h: New version of VECTOR2
include/math/box2.h: New version of BOX2
common/drawframe.cpp: Refactorization of code, so it is compatible with new classes
include/plot_common.h, pcbnew/basepcbframe.cpp: Changed header inclusion path
CMakeLists.txt: Added definition to turn on WX_COMPATIBILITY for replacement classes
Mainly to plot drill maps, but can be used to plot boards, for documentation.
The print svg still exists, but the plot SVG has more options (mirroring, holes in pads),
however print svg allows color print, and full board printing, and plot does not.
// This provides better project control over rounding to int from double
// than wxRound() did. This scheme provides better logging in Debug builds
// and it provides for compile time calculation of constants.
#include <stdio.h>
#include <assert.h>
#include <limits.h>
//-----<KiROUND KIT>------------------------------------------------------------
/**
* KiROUND
* rounds a floating point number to an int using
* "round halfway cases away from zero".
* In Debug build an assert fires if will not fit into an int.
*/
#if defined( DEBUG )
// DEBUG: a macro to capture line and file, then calls this inline
static inline int KiRound( double v, int line, const char* filename )
{
v = v < 0 ? v - 0.5 : v + 0.5;
if( v > INT_MAX + 0.5 )
{
printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v );
}
else if( v < INT_MIN - 0.5 )
{
printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v );
}
return int( v );
}
#define KiROUND( v ) KiRound( v, __LINE__, __FILE__ )
#else
// RELEASE: a macro so compile can pre-compute constants.
#define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 )
#endif
//-----</KiROUND KIT>-----------------------------------------------------------
// Only a macro is compile time calculated, an inline function causes a static constructor
// in a situation like this.
// Therefore the Release build is best done with a MACRO not an inline function.
int Computed = KiROUND( 14.3 * 8 );
int main( int argc, char** argv )
{
for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 )
{
int i = KiROUND( d );
printf( "t: %d %.16g\n", i, d );
}
return 0;
}
* Move EDA_TEXT object into separate header and source file.
* Compile EDA_TEXT class separately for BOARD_ITEM and SCH_ITEM units.
* Compile PAGE_INFO class separately for BOARD_ITEM and SCH_ITEM units.
* Minor formatting tweaks to Pcbnew s-expression file.
* Move internal unit formatting functions into BOARD_ITEM and SCH_ITEM.
* BLOCK_SELECTOR class is not longer derived from EDA_ITEM.
* Encapsulate BLOCK_SELECTOR class member variables and add access methods.
* Move HandleBlockBegin() function from block_commande.cpp to drawframe.cpp.
* Remove virtual methods from top level derived objects per future
coding policy change.
* Remove Doxygen copydoc statement from objects derived from EDA_ITEM
since the comments are automatically copied to the derived object.
* Removed copy and pasted Doxygen comments from objects derived from
EDA_ITEM.
This feature is very useful for electronics hobbyists who use DIY PCB technology
(both toner transfer and photoresist methods).
Also width correction may be useful for PCB designers who take care of track width etching.
This patch also fixes some minor PS plotting issues.
soldermask. Nevertheless, it would be nice to have proper gerbers to
begin with, i.e., gerbers with no silkscreen in soldermaskless areas.
Of course, most of the problem can be taken care of by drawing the
footprints properly. However, sometimes the silkscreen of one
footprint ends up on the pads of another one (think components under a
so-dimm card, for example). The attached patch adds an option to
subtract the soldermask from the silkscreen when doing gerber output.
marco
* Break classes_body_item.cpp(.h) into more reasonable size bites.
* Rename classes_body_item.cpp(.h) to lib_draw_item.cpp(.h)
* Fix some unsatisfied header file dependencies.
* Add stubs to component library draw item base classe to handle editing
internally.
* Lots of code cleaning.