Setfocus now works on macos dialogs by setting DLGSHIM_USE_SETFOCUS.
This option is only enabled __WXMAC__ is defined.
FixOSXCancelButtonIssue() is now called inside DIALOG_SHIM::SHOW.
All other calls from within the dialogs were removed.
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.
Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.
Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
* move not shared files (sch_item_struct.*, sch_base_frame.h) to eeschema;
* move wxEeschemaStruct.h to eeschema and rename it schframe.h to be consistent with the other corresponding file name schframe.cpp;
* remove few not needed #include
! The initial testing of this commit should be done using a Debug build so that
all the wxASSERT()s are enabled. Also, be sure and keep enabled the
USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it
off is senseless anyways. If you want stable code, go back to a prior version,
the one tagged with "stable".
* Relocate all functionality out of the wxApp derivative into more finely
targeted purposes:
a) DLL/DSO specific
b) PROJECT specific
c) EXE or process specific
d) configuration file specific data
e) configuration file manipulations functions.
All of this functionality was blended into an extremely large wxApp derivative
and that was incompatible with the desire to support multiple concurrently
loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects.
An amazing amount of organization come from simply sorting each bit of
functionality into the proper box.
* Switch to wxConfigBase from wxConfig everywhere except instantiation.
* Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD,
PGM_SINGLE_TOP,
* Remove "Return" prefix on many function names.
* Remove obvious comments from CMakeLists.txt files, and from else() and endif()s.
* Fix building boost for use in a DSO on linux.
* Remove some of the assumptions in the CMakeLists.txt files that windows had
to be the host platform when building windows binaries.
* Reduce the number of wxStrings being constructed at program load time via
static construction.
* Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that
these functions are useful even when the wxConfigBase comes from another
source, as is the case in the KICAD_MANAGER_FRAME.
* Move the setting of the KIPRJMOD environment variable into class PROJECT,
so that it can be moved into a project variable soon, and out of FP_LIB_TABLE.
* Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all
its child wxFrames and wxDialogs now have a Kiway() member function which
returns a KIWAY& that that window tree branch is in support of. This is like
wxWindows DNA in that child windows get this member with proper value at time
of construction.
* Anticipate some of the needs for milestones B) and C) and make code
adjustments now in an effort to reduce work in those milestones.
* No testing has been done for python scripting, since milestone C) has that
being largely reworked and re-thought-out.
* Use a regular expression to enforce more stringent bus label testing.
* Add validator to edit label dialog to prevent space character from being
used in labels.
* Complete encapsulation of the MODULE class.
* Complete encapsulation of the EDA_TEXT class.
* Encapsulate most of the ZONE_CONTAINER class.
* Add pcbcommon library as a dependency for reSWIGging the scripting
support. This should cover most dependency cases.
* Move all convert from user to internal units into base_units.cpp.
* Remove internal units parameters from all moved conversion functions.
* Revise all source code that calls the moved conversion functions.
* Remove internal units from all dialog text control helper classes.
* Move all convert from internal to user units functions into separate file.
* Remove internal units parameter from all moved conversion functions.
* Revise all source code that calls the moved conversion functions.
* Compile these conversion routines separately for the appropriate pcb or
schematic internal units.
* Move internal units specific status bar update code into the appropriate
application for updating the status bar.
* Move millimeter user units rounding function to common.cpp.
subclass DIALOG_SHIM support.
Tried dialog_drc but it has nesting problems due to use of DRCLISTBOX, which
needs to be put into its own header file to untangle.
* EDA_DRAW_FRAME completely encapsulated except for DrawFrame member.
* Moved members specific to Pcbnew from EDA_DRAW_FRAME to PCB_BASE_FRAME
or PCB_EDIT_FRAME as appropriate.
* Replace EDA_TOOLBAR with wxAuiToolBar as EDA_TOOL bar provided no
additional functionality and made code less readable.
* Remove EDA_TOOLBAR class definition from wxstruct.h and delete file
wineda_toolbar.cpp.
* Rename tool bar members to something more descriptive since the
horizontal and vertical references wont mean anything once the
tool bars are movable.
* Lots of dead code removal.
* Change all code references to pin sheet and sheet label to sheet pin to
more closely match the sheet pin object for improved code readability.
* Change menu and tool bar text from pin sheet to sheet pin for improved
user readability.
* Moved sheet pin place method to sheet pin object source file.
* Move last sheet pin stored state information into schematic frame object.
* Add Doxygen comments for the sheet pin editing methods.
* Add item clarification context menu to EESchema when multiple unresolved
items are found at the current cross hair position.
* Add collector class SCH_COLLECTOR for supporting multiple item hit testing.
* Removed bit wise masked filtering from schematic item hit testing.
* Removed all old hit testing functions and methods scattered about the
EESchema source code.
* Move terminal point test function into SCH_SCREEN object.
* Fixed bug in terminal point test when terminating a bus to a label.
* Define the < operator for sorting schematic items.
* Add area calculation method to EDA_Rect item.
* Add method for returning an item's bitmap for menu display purposes.
* Add method for returning an item's menu text for menu display purposes.
* Changed EDA_ITEMS container from boost::ptr_vector to std::vector.
* Factor coordinate string conversion code from EDA_DRAW_FRAME to function
CoordinateToString().
* Change EDA_ITEM set flag function to set flag bits using logical or
instead of assignment.
* Add clear flag function to EDA_ITEM to clear flag bit using inverted
logical and.
* Factor change schematic text type code out of switch statement into
a single function call.
* Schematic text orientation function renaming improvements.
* Lots of small coding policy changes to updated files.
* Rename all member variables and methods that reference the cross hair
code in draw panel object from cursor to cross hair to eliminate confusion
between the two concepts.
* Rename cursor capture call backs in draw panel object to improve code
readability.
* Create helper class for turning off the cross hair while drawing.
* Remove redundant block clear code.
* Remove redundant mouse capture call back reset code when end capture
call back is called.
* Remove unused function definitions in base draw frame object.
* Lots of minor coding policy and doxygen comment fixes.
* Remove all occurrences if #ifdef USE_WX_ZOOM and all associated code within
the #else/#endif block ( old zoom code ).
* Removed the build option for USE_WX_ZOOM from CMakeList.txt and config.h.in.
* Removed all scaling code in base screen object.
* Fixed buffered paint and buffered client DC on Windows. Buffering works
properly on Linux and Windows.
* Modified kicad_device_context.h to automatically uses buffering on platforms
where double buffering is supported natively.
* Remove all of the scaled versions of the drawing functions in gr_basic.cpp
and any support code.
* Removed all traces of ActiveScreen global variable from eeschema and
gerbview.
* Renamed Recadre_Trace to RedrawScreen in draw frame object.
* Renamed PostDirtyRect to RefreshDrawingRect in draw panel object.
* Lots of code cleaning an Doxygen comment improvements.