Commit Graph

10 Commits

Author SHA1 Message Date
Jeff Young bbe7573d1c Performance enhancements to roundrect pads and clearance outlines.
Aka: avoid Clipper at all costs.

Fixes https://gitlab.com/kicad/code/kicad/issues/5900
2020-10-14 15:56:43 +01:00
Jeff Young 1703729269 Require explicit decl of maxError and errorLocations.
This should reduce both performance issues and clearance issues.
2020-10-13 13:49:07 +01:00
Jeff Young 6b4a6f4d3e Restore min seg limit for rounded-corner pads.
It suffered from a cacophony of errors, starting with an errant
comment that made it later look like a bug.  Sigh.
2020-09-11 14:41:45 +01:00
Jeff Young e2bc7557cc Clean up arc/circle polygonization.
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle.  However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.

2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
 anyway.  (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".

3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers.  Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.

4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.

5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards.  It's now only exposed as a RAII object which  automatically
cleans up when it goes out of scope.

6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.

Fixes https://gitlab.com/kicad/code/kicad/issues/5567
2020-09-11 11:23:49 +01:00
Jeff Young 5bc6389477 Comments. 2020-07-05 19:53:04 +01:00
jean-pierre charras 82da739786 Better calculations in TransformRoundChamferedRectToPolygon().
the old calculations was creating a slightly too small shape for rounded corners.

Now the polygon is outside the perfect shape (as required to create a shape with clearance)

Fixes #4805
https://gitlab.com/kicad/code/kicad/issues/4805
2020-07-05 19:32:07 +02:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
jean-pierre charras 48ae188b15 Zone filler: fix a few issues, in Smoothed Polygons mode.
- Fix non optimal shape of solid polygons after inflate transform.
- Add a small extra clearance ((2 microns) when creating clearance areas
(especially, convert arc to polygons create small differences)
- Add a small threshold (1 micron) in drc test distances to avoid false positives
- fix a minor issue in TransformOvalToPolygon that created sometimes a not perfect shape

Fixes #3812
https://gitlab.com/kicad/code/kicad/issues/3812
2020-01-26 18:19:24 +01:00
Ian McInerney 6e8f06e042 Fixup some issues in libkimath
* Perform floating-point computations when needed
* Specify to use the default equality operator
2020-01-11 21:27:38 +00:00
Ian McInerney 13b6028e1b Refactor all math into a new kimath library
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions

This is part of cleaning the build system for #1906.
2020-01-07 17:12:59 +00:00
Renamed from common/convert_basic_shapes_to_polygon.cpp (Browse further)