CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
* Make the grid display settings separate from the board object
* Ensure that the grid is initialized on creation in all the frames
Fixes: lp:1843169
* https://bugs.launchpad.net/kicad/+bug/1843169
The pointer passing for display options is deprecated. This removes the
excess casting as the EDA_FRAME didn't need the base call with no value.
All requests for display options are now returned const and are updated
with a Set() routine after modification.
In Gerbview, this resolves an issue where the display options were not
stored because it was receiving the NULL from EDA_FRAME.
The iterators are not removal safe outside of the class. We provide a
safety clear function that frees the associated memory.
Fixes: lp:1831465
* https://bugs.launchpad.net/kicad/+bug/1831465
It was due to the fact the frame size was set before the draw canvas panel was created,
thus creating incorrect size of the other panel (the message panel)
Fixes: lp:1831389
https://bugs.launchpad.net/kicad/+bug/1831389
It was confusing that the primary frames registered their tools
differently than the other frames. In addition, since the other
frames also added their own tools, foo_actions::RegisterAllTools()
didn't really register all tool but rather those used by the
principal frame (PCB_EDIT_FRAME, SCH_EDIT_FRAME, etc.)
wxChoice centers the selection on GTK. So when switching from a
mid-list item to an item at the top, the list is always cut off for
choice lists located on the top toolbar. Using a combobox provides a
drop-down that allows easier access to all elements in the box.
Fixes: lp:1808569
* https://bugs.launchpad.net/kicad/+bug/1808569
Add Display Settings to Footprint Browser.
Make each of them OpenGL on OSX and Cairo on other platforms.
Allow auto-zoom to be turned off and save last zoom setting.
Make ordering of tools in htoolbar consistent.
Standardize grid and zoom drop-downs.
Fixes: lp:1791667
* https://bugs.launchpad.net/kicad/+bug/1791667
Primary change is to replace most control/window borders with
AUI pane borders. We implement our own AUI border drawing
routine which avoids the ugly one-pixel white frames around
dark canvasses.
Also increases the signal-to-noise ratio of all the pane
creation code in the various frames.
This removes the existing constructors so that all parsing must
be explicit and callers are made aware that they need to think
about illegal characters, malformed ids, etc.
Fixes: lp:1783474
* https://bugs.launchpad.net/kicad/+bug/1783474
Don't be pedantic about it having to come from the footprint
list, the component list also has footprints assigned.
(cherry picked from commit 759fba1)
This allows it to participate in Kiway things such as updating
language or common settings.
Fixes: lp:1779558
* https://bugs.launchpad.net/kicad/+bug/1779558
(cherry picked from commit b3f8478)
... and GetMsgPanelInfo.
Step 4 in the g_UserUnit eradication effort.
Also removes a couple of conversion routines that were close
enough to extinction.
(cherry picked from commit c75da51)
* Refresh the view only when changes are made in the caller frame.
* Allows recreate a new instances when try to open the 3D view from a frame taht is not the initial caller
* Remove duplicate code in kicad frames.
Includes some dialog changes to go with the menu update.
Includes promoting the Pcbnew graphics mode back to main menu.
Includes renaming Graphics modes to Toolsets.