Commit Graph

119 Commits

Author SHA1 Message Date
Seth Hillbrand f347815150 3d-viewer: Fix a couple missing arc counts 2019-05-17 09:34:27 -07:00
Seth Hillbrand ddc6079ceb Move remaining hard-coded segment counts
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
2019-05-16 08:49:55 -07:00
Jeff Young 1ae47b6069 Implement a copper-to-edge-clearance setting.
For legacy boards, the setting is picked up from the board outline
thickness.  If the board outline has mixed thicknesses, then the
max is used and a warning is displayed.

Fixes: lp:1797787
* https://bugs.launchpad.net/kicad/+bug/1797787
2019-04-05 22:18:44 +01:00
Seth Hillbrand 1e5ba6f1b1 Replace DIM() macro
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time.  Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
2019-01-06 08:43:12 -08:00
Jeff Young bcc8c64256 Consider edge cuts items to have zero width when filling zones.
Fixes: lp:1797787
* https://bugs.launchpad.net/kicad/+bug/1797787
2018-11-14 23:45:32 +00:00
Seth Hillbrand f8784f30a8 Removing OpenMP
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt

std::thread is used instead for multithreaded computation
2018-09-21 12:44:20 -07:00
jean-pierre charras 4c5bd01887 Rename a few files 2018-01-28 22:02:31 +01:00
jean-pierre charras 5d08f1a0d9 Breaks the large create_layer_items.cpp file into 2 smaller specialized files, to make changes in 3D shapes calculations more easy. 2018-01-28 14:05:17 +01:00
jean-pierre charras d9a2b5161c Fix issues due to internal code change in DRAWSEGMENT class, for S_POLYGON shape.
Remove also duplicate code in 3D viewer, for this DRAWSEGMENT shape.
2017-12-21 15:07:03 +01:00
jean-pierre charras a43f3ab1fe replace "BasicShape" by "Primitive" in code, a better name 2017-09-20 12:51:10 +02:00
jean-pierre charras e2d3fcec02 Add support for custom pad shape. Full support in DRC and PnS.
add option to use shape or convex hull as clearance area in zones.
simplify code to handle clearance area
2017-09-19 09:02:53 +02:00
Tomasz Włostowski 3b16d3cffe further DLIST/Iterators cleanup, some code formatting 2017-06-23 11:12:37 +02:00
Tomasz Włostowski 94a80acb36 DLIST_ITERATOR improvements 2017-06-23 11:12:36 +02:00
Jon Evans 3ec28e2acf Refactor layer enumerations to all live in the same place 2017-03-30 16:01:48 -04:00
Maciej Suminski 0dc88bb4cf Changed COLOR4D defines to static consts 2017-02-22 17:35:00 +01:00
Jon Evans a52250a91e Change from EDA_COLOR_T to COLOR4D globally; arbitrary color support
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas.  When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
2017-02-22 17:35:00 +01:00
Forrest Voight bce04c930d 3d-viewer: draw dimension graphics
Fixes: lp:1406754
* https://bugs.launchpad.net/kicad/+bug/1406754
2017-02-01 09:45:32 -05:00
Dick Hollenbeck 0c459ced97 EDA_TEXT object refactor.
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.

Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.

Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
2017-01-25 08:03:32 -05:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00