Commit Graph

18 Commits

Author SHA1 Message Date
Maciej Suminski 5bbb4489b3 Fixed out of bounds access to m_shaderBuffer array in 3D viewer raytracer 2018-03-05 17:49:34 +01:00
Bernhard Stegmaier a786078747 Fix clang-mp build error (don't declare const variables as being firstprivate) 2018-03-04 12:22:12 -05:00
jean-pierre charras 00c2257b26 3D viewer: Remove outdated option "show holes in zones" that was no longer used in opengl mode, and useless in ray tracing
(it was only used to reduce the calculation time)
Also add a wxBusyCursor when rebuilding the 3D scene.
2017-12-28 11:01:10 +01:00
jean-pierre charras 6eb2000b69 fix Coverity warning (CID 151565) (CID 155147) 2017-04-01 20:05:33 +02:00
Maciej Suminski 14cbdcec1f Fixed mismatched new[]/delete in 3D viewer 2017-03-08 09:12:16 +01:00
Kevin Cozens 458b0e75e0 Prevent raytracing render engine option from crashing the 3D viewer
Fix for lp bug #1667722 using a change made by Mario Luzeiro.

Fixes lp:1667722

https://bugs.launchpad.net/kicad/+bug/1667722
2017-03-01 18:34:19 -05:00
Mario Luzeiro 840bcb5189 3D-Viewer: improvements on reflections and on plastic normal texture
+ make the number of samples for reflection and refraction
parameterizable.
+ add some fuziness to reflection.
+ improvements on plastic normal texture
2017-01-26 07:22:46 -05:00
Mario Luzeiro 33449216b5 3D-Viewer: Improvements on reflection and refraction
- crete an option for absorvance (works better to make the epoxy
different for regular transparent materials).
- visual fix an issue related with the epoxy render (square bands on the
render).
- fix a reflection issue (it was not take in account the reflection
material color).
2017-01-21 09:21:44 -05:00
jean-pierre charras d56a49d218 Performance counter rework: More comments, code cleaning, and move GetRunningMicroSecs() prototype from common.h to profile.h.
profile.h should now contain all info for profiling.
2017-01-02 13:49:36 +01:00
Mario Luzeiro ad2458056a Improvements on 3DViewer raytracing render
+ Implement sRGB to Linear and Linear to sRGB conversions.
+ Fix an issue in the AntiAliasing adaptive logic.
+ Improves the ambient color use on the shader.
+ Improves post-shader calculation. Fixes the saturated dark regions.
+ Improves the transparency of soldermak material.
2016-12-22 16:18:20 -05:00
Mario Luzeiro 86dcfeb69d improve anti-aliasing
+re-implement anti-aliasing, making it more acurate, not blured, better
and much faster (unsing much less lines of code)
+rewrite some function on camera and raypacket.
+small improvements on raytracing realtime, remove useless ifs
comparisons.
2016-10-27 10:22:21 -04:00
Mario Luzeiro ae8c62843e Raytracing: implement brushed metal perturbator 2016-10-09 11:34:09 -04:00
Mario Luzeiro 995fde8d9c (forget to staged modified files) 2016-10-09 11:33:53 -04:00
Mario Luzeiro ee71875b4b Implement normal perturbation materials on raytracing 2016-10-09 11:33:16 -04:00
Mario Luzeiro 89bb47ede6 Improve shadow on postshader and add a gamma sRGB color space convertion 2016-10-09 11:33:09 -04:00
Chris Pavlina 9740d5e433 Fix nonstandard, unsigned OpenMP loop counter
OpenMP does not yet permit unsigned loop counters. Most compilers seem
to allow them anyway, but a few have been seen to complain.

Mistake introduced in:
    commit 82ed0fde32
    Author: Chris Pavlina <pavlina.chris@gmail.com>
    Date:   Sun Aug 28 02:05:49 2016 -0400

    Fix shared data access in raytracer, tidy up render loop
2016-09-04 21:41:09 -04:00
Chris Pavlina 82ed0fde32 Fix shared data access in raytracer, tidy up render loop
Render loop lost track of which blocks had been rendered due to a
synchronization issue. Specifically, std::vector<bool> is special-cased
as a bitfield and so is pretty much guaranteed not to be atomic unless
synchronized externally.

Also:

- Clean up types of a few variables
- Clean up openmp sharing type of variables (may result in better
  optimization)
- Replace shared rendered block count with an openmp reduction (results
  in fewer locks)

Fixes: lp:1608289
* https://bugs.launchpad.net/kicad/+bug/1608289
2016-08-28 02:13:55 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00